1. Pouvoirs
  2. jedi_consular
  3. skill
  4. infiltration
  5. low_slash

Fente basse

lowslash

Fente basse

Tranche les membres inférieurs de la cible, lui infligeant <<1>> points de dégâts d'arme et la neutralisant pendant <<2>> secondes. Les dégâts interrompent cet effet.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.jedi_consular.shadow.infiltration
  • apc.tutorial.consular.shadow.infiltration.8

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
lowslash
Fente basse
2
lowslash
Fente basse
3
lowslash
Fente basse
4
levitatedIncapacité (physique) – Incapacité d'agir. Disparaît en cas de dégâts subis.
5
immobilizedImmobilisation (Force) – Incapacité de se déplacer.
6
movementSlowedRalentissement (Force) – Vitesse de déplacement réduite.
  • [0s] [not displayed]
    lowslashEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 4m to melee distance of TARGET

    Perform the following actions:

    • Play appearance epp.jedi_consular.low_slash.cast
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,119
      - Standard Health Percent Min = (float) 0,119
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,21
      - Coefficient = (float) 1,19
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [hidden] [1.5s]
    lowslashEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • Can only be called by other effects

    Perform the following actions:

    • Play appearance epp.jedi_consular.low_slash.throw, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [0s]
    lowslashEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.low_slash.projectile, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) true
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 0
      - Travel Time = (time) 0.5s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,119
      - Standard Health Percent Min = (float) 0,119
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,21
      - Coefficient = (float) 1,19
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Play appearance epp.jedi_consular.low_slash.catch, dependent on calling effect
  • [1s]
    immobilizedImmobilisation (Force)
    Incapacité de se déplacer.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
    • Immobilize but allow rotation
  • [1s]
    movementSlowedRalentissement (Force)
    Vitesse de déplacement réduite.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect