1. Pouvoirs
  2. test
  3. david
  4. raid_backups
  5. dread_guards
  6. warrior
  7. saber_throw

[saber_throw]

ambush

[saber_throw]

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
ambush
[saber_throw]
2
ambush
[saber_throw]
  • [hidden] [0s] [not displayed]
    ambushEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 30m to melee distance of TARGET

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [1.5s]
    ambushEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.saber_throw.throw
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.saber_throw.projectile, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) true
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 0
      - Travel Time = (time) 0.5s
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,305
      - Standard Health Percent Min = (float) 0,265
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0,9
      - Coefficient = (float) 2,85
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee