1. Pouvoirs
  2. qtr
  3. 1x2
  4. raid
  5. denova
  6. enemy
  7. boss
  8. troll
  9. difficulty_4
  10. troll_1_passive

[troll_1_passive]

[troll_1_passive]

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_4.boss.trolls.troll_1

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[troll_1_passive]
2
chillingpresenceEnvoûtement – Inflige des dégâts internes et élémentaires.
3
unleashInébranlable – Interruption impossible.
4
[troll_1_passive]
5
[troll_1_passive]
6
[troll_1_passive]
  • [hidden] [does not expire]
    Effect #1

  • [does not expire]
    chillingpresenceEnvoûtement
    Inflige des dégâts internes et élémentaires.

  • [does not expire]
    unleashInébranlable
    Interruption impossible.

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.interrupt
  • [hidden] [does not expire]
    Effect #4

  • 1
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.qtr.1x2.raid.denova.boss.trolls.troll_1_passive_elec, dependent on calling effect
  • [hidden] [does not expire]
    Effect #5

  • 1
    • When character takes damage, not more than every 0.1s

    Override target to:

    • Trigger Caster

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [hidden] [1s]
    Effect #6

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​qtr.​1x2.​raid.​denova.​enemy.​boss.​troll.​troll_has_been_neutralized

    Perform the following actions:

    • Play appearance epp.qtr.1x2.raid.denova.boss.trolls.troll_1_neutralize_reflect, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,25
      - Standard Health Percent Min = (float) 0,25
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0