Salve de démolition
Salve de démolition
Tire une salve de démolition qui explose au contact, infligeant <<1[$d point/$d point/$d points]>> de dégâts cinétiques. Ces dégâts augmentent de 25 % si la cible est affectée par votre vortex gravitationnel.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16141177989265282023 |
Combat log ID: | 2025880238948352 |
FQN: | abl. |
Star Wars name: | Salve de démolition |
Autres langues: | Demolition Round Abrissgeschoss |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. , tag.trooper. direct_ tech_ attack abl. , tag.utility. aggressive_ action abl. , tag.trooper. energy_ cell_ ability abl. , tag.trooper. demolition_ round abl. , tag.trooper. round_ ability abl. exp. seasons. 02_ uprisings. force_ focus_ ability Global ID: 16141096187877495865 FQN: abl. trooper. skill. gunnery. demolition_ round/23/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. demolition_charge. cast_direct_shot - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 2
- Travel Time = (time) 0s
- 2
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 20m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
- If TARGET != PRIMARY TARGET
- If TARGET has an effect with the tag tag.abl.trooper.gravity_vortex_crushing applied by CASTER
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- 3
- When projectile completed travel and hit target
Only when the following conditions are met:
- If TARGET has an effect with the tag tag.abl.trooper.gravity_vortex_crushing applied by CASTER
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,297
- Standard Health Percent Min = (float) 0,258
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 2,78
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- 4
- When projectile completed travel and hit target
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,242
- Standard Health Percent Min = (float) 0,202
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 2,22
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- [45s]
Composé gravitant
La salve gravitationnelle inflige des dégâts supplémentaires.Slot: Debuff Duration: 45s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.trooper. energy_ cell_ ability abl. , tag.trooper. demolition_ round abl. , tag.bounty_ hunter. tracing_ residue abl. , tag.trooper. round_ ability abl. exp. seasons. 02_ uprisings. force_ focus_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 45s
- Max Duration = (time) 45s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141097287389129460 Combat log ID: 2025880238948665 FQN: abl. trooper. skill. gunnery. demolition_ round/23/2 - Set Duration
- [hidden] [0s]
Effect #3Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. , tag.trooper. direct_ tech_ attack abl. , tag.utility. aggressive_ action abl. , tag.utility. is_ aoe abl. , tag.trooper. energy_ cell_ ability abl. , tag.trooper. demolition_ round abl. , tag.trooper. round_ ability abl. exp. seasons. 02_ uprisings. force_ focus_ ability Initializers: - Set type to Other, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141098386900756611 FQN: abl. trooper. skill. gunnery. demolition_ round/23/3 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. demolition_charge. cast_direct_shot - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 2
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,0745
- Standard Health Percent Min = (float) 0,0645
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,695
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only