1. Pouvoirs
  2. flashpoint
  3. star_fortress
  4. trash
  5. ae_force_melt

Fonte de Force

abl_jk_se_force_melt

Fonte de Force

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.flashpoint.star_fortress.paladin.knight_dual_saber
  • class.npc.flashpoint.star_fortress.trash.knight_dual_saber

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jk_se_force_melt
Fonte de Force
2
abl_jk_se_force_meltFonte de Force – Dégâts élémentaires réguliers.
  • [0s] [not displayed]
    abl_jk_se_force_meltEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 10
      - Sort Type = Closest
      - Radius = 50m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,045
      - Standard Health Percent Min = (float) 0,045
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,45
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.force_melt.cast_instant
  • [15s]
    abl_jk_se_force_meltFonte de Force
    Dégâts élémentaires réguliers.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.force_melt.burn
  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,045
      - Standard Health Percent Min = (float) 0,045
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,45
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0