Réponse d'urgence
Réponse d'urgence
Dissipe la chaleur générée par le scanner d'urgence. En outre, activer le scanner d'urgence confère la réponse d'urgence, permettant au prochain scanner de soin de s'activer instantanément. Dure <<1[$d seconde/$d seconde/$d secondes]>>.
Attributs
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Métadonnées
Contained since: | Mise à jour 3.0.0 |
Global ID: | 16141179444315216101 |
Combat log ID: | 3403241891037184 |
FQN: | abl. |
Star Wars name: | Réponse d'urgence |
Autres langues: | Emergency Response Noteingriff |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141150634898188155 FQN: abl. bounty_ hunter. skill. bodyguard. emergency_ response/11/1 - 1
- When effect is applied
Perform the following actions:
- Modify meta stat Coût de pouvoir - Énergie for ability Scanner d'urgence, percent of base = -1 | 0 | 0
Scanner d'urgence
Restaure instantanément <<1[$d point/$d point/$d points]>> de santé à une cible alliée.
FQN: abl.bounty_hunter.emergency_scan
- 2
- After Scanner d'urgence is activated by CASTER
Scanner d'urgence
Restaure instantanément <<1[$d point/$d point/$d points]>> de santé à une cible alliée.
FQN: abl.bounty_hunter.emergency_scan
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- [15s]
Réponse d'urgence
Le prochain scanner de soin s'active instantanément.Slot: Buff Duration: 15s On death: Effect is removed # occurrences: 1 Tags: tag. abl. bounty_ hunter. emergency_ response Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Effect Procs
- Effect Procs = Int(1)
- Effect Procs = Id(Scanner de soin)Scanner de soin
Soigne une cible alliée de <<1[$d point/$d point/$d points]>>.
FQN: abl.bounty_hunter.skill.bodyguard.healing_scan
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141153933433076242 FQN: abl. bounty_ hunter. skill. bodyguard. emergency_ response/11/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Temps d'activation for ability Scanner de soin, percent of base = -1 | 0 | 0
Scanner de soin
Soigne une cible alliée de <<1[$d point/$d point/$d points]>>.
FQN: abl.bounty_hunter.skill.bodyguard.healing_scan
- 2
- After Scanner de soin is activated by CASTER
Scanner de soin
Soigne une cible alliée de <<1[$d point/$d point/$d points]>>.
FQN: abl.bounty_hunter.skill.bodyguard.healing_scan
Perform the following actions:
- Remove this effect
- After