1. Pouvoirs
  2. exp
  3. seasons
  4. 01
  5. ep_03
  6. skytrooper_missile_barrage

Assaut de missiles

missilefan

Assaut de missiles

Attributs

Conditions

Métadonnées

Users

Used by

    Related effects, buffs and debuffs

    Please click on an effect below to view its details.

    Ability activation
    1
    missilefan
    Assaut de missiles
    2
    missilefan
    Assaut de missiles
    3
    missilefan
    Assaut de missiles
    4
    3
    overcomeInstabilité – Vous perdez l'équilibre. Des coups supplémentaires vous renverseront.
    5
    missilefan
    Assaut de missiles
    6
    choke
    Assaut de missiles
    • [hidden] [does not expire]
      missilefanEffect #1

    • 1
      • When effect ticks

      Override target to:

      • AoE Sphere
        - AOE Include Phase Players = (bool) false
        - Max Targets = (int) 4
        - Sort Type = Closest
        - Radius = 15m

      Only when the following conditions are met:

        • <
          • If TARGET is alive
          AND
          • If TARGET is an enemy
          >

      Perform the following actions:

      • Add effect #2 to TARGET from CASTER
      • Add effect #5 to TARGET from CASTER
    • 2
      • When channel finished

      Perform the following actions:

      • Play appearance epp.exp.seasons.01.ep_03.skytrooper_missile_caster_loop_exit, dependent on calling effect
    • [hidden] [0s]
      missilefanEffect #2

    • 1
      • When effect is applied

      Perform the following actions:

      • Play appearance epp.exp.seasons.01.ep_03.skytrooper_missile_fire, dependent on calling effect
      • Invoke Projectile
        - Determine Hit = (bool) false
        - Timed Projectile = (bool) false
        - Hit Checked = (bool) false
        - Is Special Ability = (bool) false
        - Ignore Dual Wield Modifier = (bool) false
        - Slot = (int) 2
        - Spell Type = (int) 1
        - Travel Speed = (float) 2,5
        - Travel Time = (time) 0s
    • 2
      • When projectile completed travel and hit target

      Override target to:

      • AoE Sphere
        - AOE Include Phase Players = (bool) false
        - Max Targets = (int) 4
        - Sort Type = Closest
        - Radius = 3m

      Only when the following conditions are met:

        • <
          • If TARGET is alive
          AND
          • If TARGET is an enemy
          >

      Perform the following actions:

      • Add effect #4 to TARGET from CASTER
    • [hidden] [6s]
      missilefanEffect #3

    • 1
      • When effect is applied

      Perform the following actions:

      • Immobilize and prevent rotation
    • [4s]
      overcomeInstabilité
      Vous perdez l'équilibre. Des coups supplémentaires vous renverseront.

    • 1
      • When effect is refreshed

      Only when the following conditions are met:

        • <
          • If TARGET is alive
          AND
          • If TARGET is an enemy
          >

      Perform the following actions:

      • Spell Damage
        - Disable Crit Roll = (bool) false
        - Damage Type = (int) 1
        - Slot = (int) 1
        - Spell Type = (int) 2
        - Level Cap = (int) 0
        - Amount Max = (float) 0
        - Amount Min = (float) 0
        - Amount Percent = (float) 0
        - Threat Percent = (float) 0
        - Standard Health Percent Max = (float) 0,05
        - Standard Health Percent Min = (float) 0,05
        - Amount Modifier Percent = (float) 0
        - Coefficient = (float) 0
        - Health Steal Percentage = (float) 0
        - Standard Rating Percent Min = (float) 0
        - Standard Rating Percent Max = (float) 0
      • Add effect #6 to TARGET from CASTER
    • [hidden] [2s]
      missilefanEffect #5

    • 1
      • When effect is applied

      Perform the following actions:

      • Play appearance epp.exp.seasons.01.ep_03.skytrooper_missile_ground_target
    • [hidden] [1s]
      chokeEffect #6

    • 1
      • When effect is applied

      Only when the following conditions are met:

        • <
          • If TARGET has at least 3 effects with the tag tag.​abl.​generic.​tag_a
          AND
          • If TARGET is alive
          AND
          • If TARGET is an enemy
          >

      Perform the following actions:

      • Ballistic Impulse, centered at target, eventually knockdown, momentum = 0, 0° pitch, 0° yaw
      • Stun the TARGET
      • Dispel all effects from tags tag.​abl.​generic.​tag_a