1. Pouvoirs
  2. qtr
  3. 1x1
  4. raid
  5. karaggas_palace
  6. enemy
  7. boss
  8. boss_4_hanoi
  9. difficulty_1
  10. passive

[passive]

grapple

[passive]

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_4_hanoi.difficulty_1.boss_factory_droid

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
grapple
[passive]
2
unleash
[passive]
3
10
armortechArmure d'exotechnologique suralimentée – Défenses augmentées.
4
grapple
[passive]
5
damageincreasedArmure fondue (vulnérabilité aux dégâts) – Augmentation des dégâts subis. Supprime toutes les unités d'armure exotechnologique suralimentée et empêche la génération d'autres unités.
6
grapple
[passive]
7
grapple
[passive]
8
grapple
[passive]
9
grapple
[passive]
  • [hidden] [does not expire]
    grappleEffect #1

  • 1
    • When CASTER enters combat

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #7 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

  • [hidden] [does not expire]
    unleashEffect #2

  • 1
    • When effect ticks
    • When effect is applied
    • When effect is refreshed

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​qtr.​1x1.​raid.​karaggas_palace.​boss_4_hanoi.​spawn_bootup_protection
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​qtr.​1x1.​raid.​karaggas_palace.​boss_4_hanoi.​recently_incinerated
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When character receives an effect with tags tag.abl.qtr.1x1.raid.karaggas_palace.boss_4_hanoi.incinerate

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 3
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • 4
    • When character receives an effect with tags tag.abl.qtr.1x1.raid.karaggas_palace.boss_4_hanoi.reset_armor_buff

    Perform the following actions:

    • Reset Timer
    • Add effect #3 to TARGET from CASTER
  • [13s]
    armortechArmure d'exotechnologique suralimentée
    Défenses augmentées.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_4_hanoi.passive.buff, dependent on calling effect
  • 2
    • When stacks of this effect increase

    Perform the following actions:

  • 3
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If stacks of this effect = 10

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • 4
    • When character receives an effect with tags tag.abl.qtr.1x1.raid.karaggas_palace.boss_4_hanoi.incinerate

    Perform the following actions:

    • Remove this effect
  • 5
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [0s] [not displayed]
    grappleEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_4_hanoi.passive.tick, dependent on calling effect
  • [20s]
    damageincreasedArmure fondue (vulnérabilité aux dégâts)
    Augmentation des dégâts subis. Supprime toutes les unités d'armure exotechnologique suralimentée et empêche la génération d'autres unités.

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_4_hanoi.melted_armor.debuff, dependent on calling effect
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 4
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [2s]
    grappleEffect #6

  • [0s] [not displayed]
    grappleEffect #7

  • [0s] [not displayed]
    grappleEffect #8

  • [hidden] [1s]
    grappleEffect #9

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook Play Transmission (object self = Target)