1. Pouvoirs
  2. test
  3. cherriott
  4. bot
  5. test_impulse_bkup

[Test 1]

forcequake

[Test 1]

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcequake
[Test 1]
2
forcequake
[Test 1]
3
thrown
Knockdown (Physics)
  • [0s] [not displayed]
    forcequakeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    forcequakeEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Damage
      - Damage Type = (int) 1
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [1s]
    thrown Knockdown (Physics)

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at ground target, eventually knockdown, momentum = 2, 75° pitch, 0° yaw
  • 2
    • When effect expires (100% chance)

    Override target to:

    • Caster

    Only when the following conditions are met:

      • <
        • If TARGET is a companion
        AND
        • If TARGET is not in combat
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp.npc.utility.get_up, dependent on calling effect