1. Pouvoirs
  2. qtr
  3. 1x4
  4. raid
  5. asation
  6. enemy
  7. trash
  8. ruins
  9. melee_juggernaut
  10. difficulty_1
  11. mass_affliction

Affliction de masse

lifedrain

Affliction de masse

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.ruins.melee_juggernaut

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
lifedrain
Affliction de masse
2
lifedrainAffliction de masse (Force) – Dégâts internes réguliers.
  • [hidden] [0s] [not displayed]
    lifedrainEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If the Force spell hit
        >

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.trash.ruins.melee_juggernaut.mass_affliction_end
    • Add effect #2 to TARGET from CASTER
  • [15s]
    lifedrainAffliction de masse (Force)
    Dégâts internes réguliers.

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.trash.ruins.melee_juggernaut.mass_affliction_target
  • 2
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,08
      - Standard Health Percent Min = (float) 0,08
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0