1. Pouvoirs
  2. flashpoint
  3. star_fortress
  4. boss
  5. expert_boss
  6. exarch_shielded
  7. atk_wandering_beam

Afflux photovoltaïque

forcequake

Afflux photovoltaïque

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcequake
Afflux photovoltaïque
2
forcequake
Afflux photovoltaïque
3
forcequake
Afflux photovoltaïque
4
forcequake
Afflux photovoltaïque
5
forcequake
Afflux photovoltaïque
6
forcequake
Afflux photovoltaïque
  • [hidden] [does not expire]
    forcequakeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Set cooldown of 16141141011901959747 – not found to 16s, ignoring alacrity
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Delay next ability by 1.5s (GCD)
    • Play appearance epp.flashpoint.star_fortress.boss.expert_boss.exarch_shielded.wandering_beam_cast_end, dependent on calling effect
    • Add effect #6 to TARGET from CASTER
  • [hidden] [does not expire]
    forcequakeEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 10%
  • 2
    • When effect is applied

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 1.6m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Add effect #5 to TARGET from PRIMARY TARGET
  • [0s] [not displayed]
    forcequakeEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) true
      - Amount Max = (float) 100
      - Amount Min = (float) 100
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [0s] [not displayed]
    forcequakeEffect #4

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,16
      - Standard Health Percent Min = (float) 0,16
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,04
      - Standard Health Percent Min = (float) 0,04
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [0s] [not displayed]
    forcequakeEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.boss.expert_boss.exarch_shielded.wandering_beam_aoe_strike, dependent on calling effect
  • [hidden] [3s]
    forcequakeEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook ResetBeamTarget