1. Pouvoirs
  2. operation
  3. iokath
  4. boss
  5. izax
  6. izax
  7. p5_missile_battery_fire

Artillerie lourde

bombardmentsniper

Artillerie lourde

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
bombardmentsniper
HIDDEN Choose Missile Pattern
2
bombardmentsniper
HIDDEN Random Offset Launch Pattern
  • [hidden] [6s]
    bombardmentsniper HIDDEN Choose Missile Pattern

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 80m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [7s]
    bombardmentsniper HIDDEN Random Offset Launch Pattern

  • 1
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Target
      - InitialPosition_X_ScalarType = (string) aoeScalarType_RandomValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_RandomValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
      - InitialOrientation_FacingEntityType = (string) aoeTarget_Caster
      - Shape Type = (string) aoeSphere
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Spec =

      Rafale de missiles

      FQN: abl.​operation.​iokath.​boss.​izax.​izax.​p5_missile_battery_aoe_impact

      Rafale de missiles

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 1
      - Tick Rate = (float) 4
      - Min Lifespan = (float) 5
      - Max Lifespan = (float) 5
      - InitialPosition_X_RandomMin = (float) -0,5
      - InitialPosition_X_RandomMax = (float) -0,3
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_RandomMin = (float) -0,5
      - InitialPosition_Z_RandomMax = (float) -0,3
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0,5
      - Min Distance = (float) 0
      - First Tick Delay = (float) 4
    • Play appearance epp.operation.iokath.boss.izax.izax.missile_battery_projectile_right_01, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Target
      - InitialPosition_X_ScalarType = (string) aoeScalarType_RandomValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_RandomValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
      - InitialOrientation_FacingEntityType = (string) aoeTarget_Caster
      - Shape Type = (string) aoeSphere
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Spec =

      Rafale de missiles

      FQN: abl.​operation.​iokath.​boss.​izax.​izax.​p5_missile_battery_aoe_impact

      Rafale de missiles

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 1
      - Tick Rate = (float) 4
      - Min Lifespan = (float) 5
      - Max Lifespan = (float) 5
      - InitialPosition_X_RandomMin = (float) 0,2
      - InitialPosition_X_RandomMax = (float) 0,5
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_RandomMin = (float) -0,5
      - InitialPosition_Z_RandomMax = (float) -0,2
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0,5
      - Min Distance = (float) 0
      - First Tick Delay = (float) 4
    • Play appearance epp.operation.iokath.boss.izax.izax.missile_battery_projectile_left_01, dependent on calling effect
  • 3
    • When effect ticks the 1st time

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Target
      - InitialPosition_X_ScalarType = (string) aoeScalarType_RandomValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_RandomValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
      - InitialOrientation_FacingEntityType = (string) aoeTarget_Caster
      - Shape Type = (string) aoeSphere
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Spec =

      Rafale de missiles

      FQN: abl.​operation.​iokath.​boss.​izax.​izax.​p5_missile_battery_aoe_impact

      Rafale de missiles

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 1
      - Tick Rate = (float) 4
      - Min Lifespan = (float) 5
      - Max Lifespan = (float) 5
      - InitialPosition_X_RandomMin = (float) 0,4
      - InitialPosition_X_RandomMax = (float) 0,8
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_RandomMin = (float) -0,9
      - InitialPosition_Z_RandomMax = (float) 1,2
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0,5
      - Min Distance = (float) 0
      - First Tick Delay = (float) 4
    • Play appearance epp.operation.iokath.boss.izax.izax.missile_battery_projectile_right_02, dependent on calling effect
  • 4
    • When effect ticks the 1st time

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Target
      - InitialPosition_X_ScalarType = (string) aoeScalarType_RandomValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_RandomValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
      - InitialOrientation_FacingEntityType = (string) aoeTarget_Caster
      - Shape Type = (string) aoeSphere
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Spec =

      Rafale de missiles

      FQN: abl.​operation.​iokath.​boss.​izax.​izax.​p5_missile_battery_aoe_impact

      Rafale de missiles

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 1
      - Tick Rate = (float) 4
      - Min Lifespan = (float) 5
      - Max Lifespan = (float) 5
      - InitialPosition_X_RandomMin = (float) -1,2
      - InitialPosition_X_RandomMax = (float) -0,8
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_RandomMin = (float) 0,8
      - InitialPosition_Z_RandomMax = (float) 1,2
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0,5
      - Min Distance = (float) 0
      - First Tick Delay = (float) 4
    • Play appearance epp.operation.iokath.boss.izax.izax.missile_battery_projectile_left_02, dependent on calling effect
  • 5
    • When effect ticks the 2nd time

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Target
      - InitialPosition_X_ScalarType = (string) aoeScalarType_RandomValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_RandomValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
      - InitialOrientation_FacingEntityType = (string) aoeTarget_Caster
      - Shape Type = (string) aoeSphere
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Spec =

      Rafale de missiles

      FQN: abl.​operation.​iokath.​boss.​izax.​izax.​p5_missile_battery_aoe_impact

      Rafale de missiles

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 1
      - Tick Rate = (float) 4
      - Min Lifespan = (float) 5
      - Max Lifespan = (float) 5
      - InitialPosition_X_RandomMin = (float) 1,4
      - InitialPosition_X_RandomMax = (float) 1,9
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_RandomMin = (float) 1,9
      - InitialPosition_Z_RandomMax = (float) 1,4
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0,5
      - Min Distance = (float) 0
      - First Tick Delay = (float) 4
    • Play appearance epp.operation.iokath.boss.izax.izax.missile_battery_projectile_right_03, dependent on calling effect
  • 6
    • When effect ticks the 2nd time

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Target
      - InitialPosition_X_ScalarType = (string) aoeScalarType_RandomValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_RandomValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
      - Shape Type = (string) aoeSphere
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Spec =

      Rafale de missiles

      FQN: abl.​operation.​iokath.​boss.​izax.​izax.​p5_missile_battery_aoe_impact

      Rafale de missiles

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 1
      - Tick Rate = (float) 4
      - Min Lifespan = (float) 5
      - Max Lifespan = (float) 5
      - InitialPosition_X_RandomMin = (float) -1,9
      - InitialPosition_X_RandomMax = (float) -1,4
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_RandomMin = (float) -1,9
      - InitialPosition_Z_RandomMax = (float) -1,4
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0,5
      - Min Distance = (float) 0
      - First Tick Delay = (float) 4
    • Play appearance epp.operation.iokath.boss.izax.izax.missile_battery_projectile_left_03, dependent on calling effect
  • 7
    • When effect ticks the 3rd time

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Target
      - InitialPosition_X_ScalarType = (string) aoeScalarType_RandomValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_RandomValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
      - InitialOrientation_FacingEntityType = (string) aoeTarget_Caster
      - Shape Type = (string) aoeSphere
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Spec =

      Rafale de missiles

      FQN: abl.​operation.​iokath.​boss.​izax.​izax.​p5_missile_battery_aoe_impact

      Rafale de missiles

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 1
      - Tick Rate = (float) 4
      - Min Lifespan = (float) 5
      - Max Lifespan = (float) 5
      - InitialPosition_X_RandomMin = (float) 1,1
      - InitialPosition_X_RandomMax = (float) 1,7
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_RandomMin = (float) -1,6
      - InitialPosition_Z_RandomMax = (float) -1,1
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0,5
      - Min Distance = (float) 0
      - First Tick Delay = (float) 4
    • Play appearance epp.operation.iokath.boss.izax.izax.missile_battery_projectile_right_04, dependent on calling effect
  • 8
    • When effect ticks the 3rd time

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Target
      - InitialPosition_X_ScalarType = (string) aoeScalarType_RandomValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_RandomValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
      - InitialOrientation_FacingEntityType = (string) aoeTarget_Caster
      - Shape Type = (string) aoeSphere
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Spec =

      Rafale de missiles

      FQN: abl.​operation.​iokath.​boss.​izax.​izax.​p5_missile_battery_aoe_impact

      Rafale de missiles

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 1
      - Tick Rate = (float) 4
      - Min Lifespan = (float) 5
      - Max Lifespan = (float) 5
      - InitialPosition_X_RandomMin = (float) -1,9
      - InitialPosition_X_RandomMax = (float) -1,1
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_RandomMin = (float) 1,1
      - InitialPosition_Z_RandomMax = (float) 1,9
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0,5
      - Min Distance = (float) 0
      - First Tick Delay = (float) 4
    • Play appearance epp.operation.iokath.boss.izax.izax.missile_battery_projectile_left_04, dependent on calling effect