1. Pouvoirs
  2. qtr
  3. 1x4
  4. raid
  5. asation
  6. enemy
  7. trash
  8. station
  9. droid_haywire
  10. difficulty_1
  11. rifle_assault

Assaut au fusil

Assaut au fusil

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.station.droid_haywire

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Assaut au fusil
2
Assaut au fusil
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.trash.station.haywire_droid.rifle_assault
  • 2
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Direction = Target
      - Sort Type = Closest
      - Distance = 500m
      - Angle = (float) 45

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 6
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Play appearance epp.trooper.hail_of_bolts.hit
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 6
      - Flurry Blows Max = (int) 6
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,28
      - Standard Health Percent Min = (float) 0,28
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged