Attache magnétique lâchée
Attache magnétique lâchée
Tire une cible attachée vers votre position.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Ground |
AI type: | None |
Métadonnées
Contained since: | Mise à jour 6.0.0 |
Global ID: | 16140983806207319299 |
Combat log ID: | 4158245602066432 |
FQN: | abl. |
Star Wars name: | Attache magnétique lâchée |
Autres langues: | Dropped Magnetic Tether Fallengelassene Magnetleine |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [15s]
Attache magnétique lâchée
Permet d'utiliser les attaches sur les modules de déflexion afin de repositionner des objets autrement indéplaçables.Slot: Buff Duration: 15s On death: Effect persists Tick rate: 1s (15 ticks) # occurrences: 0 Initializers: - Set type to Positive, cannot toggle off
- Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s
Global ID: 16141070710390011158 FQN: abl. operation. iokath. trash. electro_ tether_ droid. grant_ electro_ tether/8/1 - 1
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 1m
Only when the following conditions are met:
- <
- If TARGET does not have one effect from Attache magnétique
Attache magnétique
Tire une cible attachée vers votre position.
FQN: abl.operation.iokath.trash.deflection_droid_izax.player_deflection_node_tether_grant
- If TARGET is alive
- If TARGET is a player
- If TARGET does not have one effect from
Perform the following actions:
- Execute ability Attache magnétique from TARGET to TARGET
Attache magnétique
Tire une cible attachée vers votre position.
FQN: abl.operation.iokath.trash.deflection_droid_izax.player_deflection_node_tether_grant
- Remove this effect
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectiokath. boss. izax. player. grapple_module_on_ground