1. Pouvoirs
  2. operation
  3. iokath
  4. boss
  5. tyth
  6. adds
  7. lava
  8. flurry

Attaque à distance

melted_silicon_nuget

Attaque à distance

(Attaque standard pour un droïde de combat)

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.operation.iokath.boss.tyth.add_lava

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
melted_silicon_nuget
Attaque à distance
2
10
melted_silicon_nugetFonte d'armure [toutes] – Armure réduite de 2 % par unité.
3
10
melted_silicon_nugetFonte d'armure [toutes] – Armure réduite de 10 % par unité.
  • [0s] [not displayed]
    melted_silicon_nugetEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Story Mode

    Perform the following actions:

    • Play appearance epp.operation.iokath.trash.magma_droid.ranged_flurry
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 3
      - Flurry Blows Max = (int) 3
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,08
      - Standard Health Percent Min = (float) 0,08
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #2 to TARGET from TARGET
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

    • Play appearance epp.operation.iokath.trash.magma_droid.ranged_flurry
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 3
      - Flurry Blows Max = (int) 3
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,08
      - Standard Health Percent Min = (float) 0,08
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #3 to TARGET from TARGET
  • [15s]
    melted_silicon_nugetFonte d'armure [toutes]
    Armure réduite de 2 % par unité.

  • 1
    • When effect is applied
    • When stacks of this effect decrease
    • When stacks of this effect increase

    Perform the following actions:

  • [15s]
    melted_silicon_nugetFonte d'armure [toutes]
    Armure réduite de 10 % par unité.

  • 1
    • When effect is applied
    • When stacks of this effect decrease
    • When stacks of this effect increase

    Perform the following actions: