Avalanche de tirs
Avalanche de tirs
Attributs
Type: | active |
Activation time: | 3s channel |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16141174267488736661 |
Combat log ID: | 2265505054326784 |
FQN: | abl. |
Star Wars name: | Avalanche de tirs |
Autres langues: | Hail of Bolts Schusshagel |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Debuff Duration: during channel (3s) On death: Effect is removed # occurrences: 0 Global ID: 16141134641959241156 FQN: abl. npc. ability. custom. boss. iss7. attack_ 6_ head_ lasers/7/1 - 1
- When effect is applied
Override target to:
- Random Enemy
- Ignore Current = (bool) false
- Ignore NPC = (bool) false
- Ignore PC = (bool) false
- Ignore CC = (bool) false
Only when the following conditions are met:
- If Caster Positioning
- Positioned In Front = (bool) true
- Positioned Behind = (bool) false
- Positioned Left = (bool) false
- Positioned Right = (bool) false
- Negated = (bool) false
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 2
- When effect is applied
Override target to:
- Caster
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Cancel this ability
- [hidden] [does not expire]
Effect #2Slot: Debuff Duration: passive On death: Effect is removed Tick rate: 1s # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141133542447612809 FQN: abl. npc. ability. custom. boss. iss7. attack_ 6_ head_ lasers/7/2 - 1
- When effect ticks
- When effect is applied
Perform the following actions:
- Play appearance epp.
creature. , dependent on calling effectbattle_droid. attack_6_head_lasers - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,15
- Standard Health Percent Min = (float) 0,15
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Melee