1. Pouvoirs
  2. npc
  3. ability
  4. custom
  5. boss
  6. iss7
  7. attack_6_head_lasers

Avalanche de tirs

hailofbolts

Avalanche de tirs

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
hailofbolts
Avalanche de tirs
2
hailofbolts
Avalanche de tirs
  • [hidden] [does not expire]
    hailofboltsEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • If Caster Positioning
        - Positioned In Front = (bool) true
        - Positioned Behind = (bool) false
        - Positioned Left = (bool) false
        - Positioned Right = (bool) false
        - Negated = (bool) false

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Cancel this ability
  • [hidden] [does not expire]
    hailofboltsEffect #2

  • 1
    • When effect ticks
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.creature.battle_droid.attack_6_head_lasers, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,15
      - Standard Health Percent Min = (float) 0,15
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee