1. Pouvoirs
  2. bounty_hunter
  3. flame_sweep

Balayage de flammes

flamingsweep

Balayage de flammes

Brûle jusqu'à 8 cibles dans un rayon de 5 mètres et leur inflige <<1[$d point/$d point/$d points]>> de dégâts élémentaires.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_base
  • apc.bounty_hunter.powertech.base
  • apc.test.jrb.temp_ability
  • apc.tutorial.bounty_hunter.powertech.pyrotech.7
  • apc.tutorial.bounty_hunter.powertech.advanced_prototype.3
  • apc.tutorial.bounty_hunter.powertech.shield_tech.3

Related effects, buffs and debuffs

Ability activation
1
flamingsweep
Balayage de flammes
  • [0s] [not displayed]
    flamingsweepEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.flame_sweep.flame_sweep_cast
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5.1m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.bounty_hunter.flame_sweep.flame_sweep_burn
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,084
      - Standard Health Percent Min = (float) 0,044
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,64
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0