1. Pouvoirs
  2. exp
  3. 01
  4. makeb
  5. world_arc
  6. imperial
  7. hub_2
  8. the_specialists
  9. rat_catcher
  10. flame_sweep

Balayage de flammes

flamingsweep

Balayage de flammes

Attributes

Conditions

Métadonnées

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
flamingsweep
Balayage de flammes
2
flamingsweep
Balayage de flammes
  • [0s] [not displayed]
    flamingsweepEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . bounty_hunter . flame_sweep . flame_sweep_cast
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [hidden] [0s]
    flamingsweepEffect #2

    • On Apply

    Only when the following conditions are met:

      • Can only by called by other effects

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 1
      - Travel Time = (time) 0s
    • When projectile completed travel and hit target

    Perform the following actions:

    • Play appearance epp . bounty_hunter . flame_sweep . flame_sweep_burn
    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.18
      - Standard Health Percent Min = (float) 0.18
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0