1. Pouvoirs
  2. companion
  3. unique
  4. trooper
  5. tanno_vik
  6. blade_sweep

Balayage de lame

damaged_spike

Balayage de lame

Frappe la cible, lui infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme, ainsi que <<2[$d point/$d point/$d points]>> de dégâts d'arme à 2 cibles proches au maximum.

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Ability activation
1
damaged_spike
Balayage de lame
  • [hidden] [0.75s]
    damaged_spikeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.companion.unique.trooper.tanno_vik.blade_sweep.cast_instant, dependent on calling effect
  • 2
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 3
      - Sort Type = Closest
      - Radius = 4m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,48
      - Coefficient = (float) 0,77
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Play appearance epp.companion.class.melee.cleave_impact, dependent on calling effect