1. Pouvoirs
  2. bounty_hunter
  3. shatter_slug

Balle fracassante

abl_bh_pt_shatter_slug

Balle fracassante

Lance depuis votre lanceur de poignet une balle à fort impact qui explose instantanément au contact avec la cible et remplit la zone d'éclats de shrapnel, infligeant <<1[$d point/$d point/$d points]>> de dégâts cinétiques à 8 ennemis dans un rayon de 8 mètres autour de la cible initiale.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.bounty_hunter.powertech.shield_tech
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_advanced_prototype
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_shield_tech
  • apc.bounty_hunter.powertech.advanced_prototype

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_bh_pt_shatter_slug
Balle fracassante
2
abl_bh_pt_shatter_slug
Balle fracassante
3
knockdownRenversement – Au sol. Incapacité d'agir.
4
movementSlowedRalentissement (physique) – Vitesse de déplacement réduite.
5
abl_bh_pt_shatter_slug
Mutilating Shards lockout
  • [hidden] [0s]
    abl_bh_pt_shatter_slugEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.shatter_slug.cast
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Play appearance epp.bounty_hunter.shatter_slug.target_hit, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    abl_bh_pt_shatter_slugEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,111
      - Standard Health Percent Min = (float) 0,071
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,91
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.bounty_hunter.shatter_slug.shrapnel_hit, dependent on calling effect
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​bounty_hunter.​mutilating_shards_lockout

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [2s]
    knockdownRenversement
    Au sol. Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at primary target, immediately knockdown, momentum = 0,5, 15° pitch, 0° yaw
  • [15s]
    movementSlowedRalentissement (physique)
    Vitesse de déplacement réduite.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 25%
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect