Barrage de missiles
Barrage de missiles
Attributs
Type: | active |
Activation time: | 3s channel |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 2.4.0 |
Global ID: | 16140918347680086625 |
Combat log ID: | 3286483205095424 |
FQN: | abl. |
Star Wars name: | Barrage de missiles |
Autres langues: | Missile Barrage Raketenregen |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Debuff Duration: during channel (3s) On death: Effect is removed Tick rate: 0.25s (12 ticks) # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16140971316906270287 FQN: abl. operation. oricon. fortress. boss. droid_ general. droid_ general. missile_ barrage/20/1 - Set Stack Limit
- 1
- When effect ticks
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectoricon. fortress. boss. droid_general. ranged. missile_barrage. cast_instant
- 2
- When channel finished
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 24
- Sort Type = Closest
- Radius = 70m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [hidden] [6s]
Effect #2Slot: Debuff Duration: 6s On death: Effect is removed Tick rate: 2s (3 ticks) # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6s
- Max Duration = (time) 6s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140970217394642938 FQN: abl. operation. oricon. fortress. boss. droid_ general. droid_ general. missile_ barrage/20/2 - Set Duration
- 1
- When effect ticks
Only when the following conditions are met:
- If difficulty is not set to Master Mode
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectoricon. fortress. boss. droid_general. ranged. missile_barrage. target - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,0325
- Standard Health Percent Min = (float) 0,0325
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When CASTER exits combat
Perform the following actions:
- Remove this effect
- 3
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 16
- Sort Type = Closest
- Radius = 3.4m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is a player
- If difficulty is set to Master Mode
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectoricon. fortress. boss. droid_general. ranged. missile_barrage. target - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,0325
- Standard Health Percent Min = (float) 0,0325
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 4
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to Master Mode
Perform the following actions:
- Play appearance epp.
operation. oricon. fortress. boss. droid_general. ranged. missile_barrage. nightmare_radius