1. Pouvoirs
  2. operation
  3. oricon
  4. fortress
  5. boss
  6. droid_general
  7. droid_general
  8. missile_barrage

Barrage de missiles

missilesalvo

Barrage de missiles

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.operation.oricon.fortress.boss.droid_general.droid_general

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
missilesalvo
Barrage de missiles
2
missilesalvo
Barrage de missiles
  • [hidden] [does not expire]
    missilesalvoEffect #1

  • 1
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.operation.oricon.fortress.boss.droid_general.ranged.missile_barrage.cast_instant, dependent on calling effect
  • 2
    • When channel finished

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 24
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [6s]
    missilesalvoEffect #2

  • 1
    • When effect ticks

    Only when the following conditions are met:

      • If difficulty is not set to Master Mode

    Perform the following actions:

    • Play appearance epp.operation.oricon.fortress.boss.droid_general.ranged.missile_barrage.target, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,0325
      - Standard Health Percent Min = (float) 0,0325
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • 3
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 3.4m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If difficulty is set to Master Mode
        >

    Perform the following actions:

    • Play appearance epp.operation.oricon.fortress.boss.droid_general.ranged.missile_barrage.target, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,0325
      - Standard Health Percent Min = (float) 0,0325
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Master Mode

    Perform the following actions:

    • Play appearance epp.operation.oricon.fortress.boss.droid_general.ranged.missile_barrage.nightmare_radius