1. Pouvoirs
  2. flashpoint
  3. umbara
  4. enemy
  5. boss
  6. tank
  7. missile_barrage

Barrage de missiles

Barrage de missiles

Attributs

Conditions

Métadonnées

Users

Used by
  • class.flashpoint.umbara.enemy.boss.tank.umbaran_tank

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Barrage de missiles
2
Barrage de missiles
3
flamethrowerMare de magma – Subit des dégâts élémentaires progressifs.
  • [hidden] [1s]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.umbara.enemy.boss.tank.cluster_missiles.missile_inbound, dependent on calling effect
  • 2
    • When effect expires

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [16s]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.umbara.enemy.boss.tank.cluster_missiles.missile_gtae, dependent on calling effect
  • 2
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 7.5m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,03
      - Standard Health Percent Min = (float) 0,03
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 7.5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,09
      - Standard Health Percent Min = (float) 0,07
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.world_design.environmental.camera_shakes.aoe_camera_shake_mid_short, dependent on calling effect
  • [2.1s]
    flamethrowerMare de magma
    Subit des dégâts élémentaires progressifs.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.trash.magma_droid.magma_burst_target_burn, dependent on calling effect