1. Pouvoirs
  2. quest
  3. location
  4. open_worlds
  5. class
  6. act_1
  7. trooper
  8. the_shadow_fist
  9. shadow_fist_bombardment

Bombardement de la Main de l'Ombre

deathFromAbove

Bombardement de la Main de l'Ombre

Lâcher d'explosifs puissants sur une petite zone.

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
deathFromAbove
Bombardement de la Main de l'Ombre
2
deathFromAbove
Contrôle de dégâts MVC
3
deathFromAbove
Bombardement de la Main de l'Ombre
4
deathFromAbove
Contrôle de dégâts MVC
  • [hidden] [does not expire]
    deathFromAboveEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown, tag.abl.debuff.silence, tag.abl.debuff.root, tag.abl.debuff.snare, tag.abl.debuff.stun, tag.abl.debuff.sleep
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • 3
    • When effect ticks the 2nd time

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • 4
    • When effect ticks the 3rd time

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • 5
    • When effect ticks the 4th time

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • 6
    • When effect ticks the 5th time

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • 7
    • When effect ticks the 6th time

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [hidden] [0s]
    deathFromAboveContrôle de dégâts MVC

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.quest.location.open_worlds.act_1.trooper.the_shadow_fist.shadow_fist_bombardment, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • Add effect #3 to TARGET from TARGET
  • [0s] [not displayed]
    deathFromAboveEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,6
      - Standard Health Percent Min = (float) 0,5
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,3
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [0s]
    deathFromAboveContrôle de dégâts MVC

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
    • Play appearance epp.quest.location.open_worlds.act_1.trooper.the_shadow_fist.shadow_fist_bombardment, dependent on calling effect
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • [5s]
    deathFromAboveBombardement de la Main de l'Ombre

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 0,8, 45° pitch, 0° yaw