1. Pouvoirs
  2. operation
  3. yavin_4
  4. enemy
  5. boss
  6. atst
  7. atst_2
  8. enrage_attack

Bombardement de missiles

missilefan

Bombardement de missiles

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.operation.yavin_4.enemy.boss.atst.atst_2

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
missilefan
Bombardement de missiles
2
missilefan
Bombardement de missiles
3
missilefan
Bombardement de missiles
4
missilefan
Bombardement de missiles
5
missilefan
Bombardement de missiles
  • [hidden] [does not expire]
    missilefanEffect #1

  • 1
    • When effect ticks the 1st time

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Execute hydra hook lots_of_missiles (object self = Target)
  • [hidden] [does not expire]
    missilefanEffect #2

  • 1
    • When effect ticks

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​colossus.​lots_of_missiles
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [does not expire]
    missilefanEffect #3

  • 1
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.atst.missile_attack, dependent on calling effect
  • [hidden] [does not expire]
    missilefanEffect #4

  • 1
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 4m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,2
      - Standard Health Percent Min = (float) 0,2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.atst.transform_arm_fire_impact, dependent on calling effect
  • [hidden] [0.25s]
    missilefanEffect #5

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.qtr.1x2.raid.denova.boss.tanks.tank_1_mortar_volley_impact_camera_shake, dependent on calling effect