1. Pouvoirs
  2. agent
  3. skill
  4. engineering
  5. scatter_bombs

Bombes à mitraille

scatterbombs

Bombes à mitraille

Réduit de 5 points le coût en énergie de la grenade à fragmentation. Lorsque vous activez le pouvoir "fuite à couvert", vous larguez 5 bombes à mitraille derrière vous pendant votre roulade. Ces bombes explosent peu après, infligeant <<1[$d point/$d point/$d points]>> de dégâts cinétiques et immobilisant tous les ennemis proches pendant <<2[$d seconde/$d seconde /$d secondes]>>.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.agent.sniper.engineering
  • apc.test.cdurel.class_prototypes.age_smu.sniper_engineering
  • apc.tutorial.agent.sniper.engineering.1

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
scatterbombs
Bombes à mitraille
2
scatterbombs
Bombes à mitraille
3
scatterbombs
Bombes à mitraille
4
immobilizedImmobilisation (physique) – Incapacité de se déplacer.
5
movementSlowedRalentissement (physique) – Vitesse de déplacement réduite.
  • [hidden] [1s]
    scatterbombsEffect #2

  • 1
    • When effect is applied
    • When effect ticks the 1st time
    • When effect ticks the 2nd time
    • When effect ticks the 3rd time
    • When effect ticks the 4th time

    Perform the following actions:

    • Play appearance epp.agent.skill.xp1.proc1, dependent on calling effect
  • 2
    • When effect ticks the 2nd time
    • When effect ticks the 3rd time
    • When effect ticks the 4th time
    • When effect ticks the 5th time
    • When effect ticks the 6th time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 4m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    scatterbombsEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,045
      - Standard Health Percent Min = (float) 0,005
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,25
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #5 to TARGET from CASTER, Combat Math Only
  • [3s]
    immobilizedImmobilisation (physique)
    Incapacité de se déplacer.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
  • [3s]
    movementSlowedRalentissement (physique)
    Vitesse de déplacement réduite.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect