1. Pouvoirs
  2. qtr
  3. flashpoint
  4. tython
  5. imperial
  6. boss
  7. commando
  8. reflection_shield

Bouclier absorbant avancé

Bouclier absorbant avancé

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
guardprobeBouclier absorbant avancé – Absorbe toutes les attaques imminentes. Requiert une énergie constante.
2
Bouclier absorbant avancé
  • [60s]
    guardprobeBouclier absorbant avancé
    Absorbe toutes les attaques imminentes. Requiert une énergie constante.

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • Before NPC with this effect takes damage

    Override target to:

    • Trigger Caster

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 100
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • 4
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​qtr.​flashpoint.​tython.​shared.​boss.​boss_one.​target_with_shield_b
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​qtr.​flashpoint.​tython.​shared.​boss.​boss_one.​target_with_shield
        >

    Perform the following actions:

    • Remove this effect
    • Play appearance epp.qtr.flashpoint.tython.shared.boss.boss_1.shield_off, dependent on calling effect
  • 5
    • Before NPC with this effect takes damage, not more than every 1.5s

    Override target to:

    • Trigger Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.tython.shared.boss.boss_1.shield_tick, dependent on calling effect