1. Pouvoirs
  2. exp
  3. 01
  4. makeb
  5. world_arc
  6. imperial
  7. hub_1
  8. stealing_thunder
  9. prototype_isotope_5_droid
  10. shielded_1

Bouclier d'énergie à isotope 5

Bouclier d'énergie à isotope 5

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
powerednetBouclier d'énergie à isotope 5 – Absorbe de l'énergie de faible intensité comme celle générée par les blasters, les roquettes personnelles et les utilisateurs de la Force. Sensible au contact prolongé avec les sources d'énergie de haute intensité.
2
healbombFuite radioactive – Dégâts élémentaires réguliers.
3
Bouclier d'énergie à isotope 5
4
Bouclier d'énergie à isotope 5
5
Bouclier d'énergie à isotope 5
6
Bouclier d'énergie à isotope 5
7
Bouclier d'énergie à isotope 5
8
Bouclier d'énergie à isotope 5
9
Bouclier d'énergie à isotope 5
  • [does not expire]
    powerednetBouclier d'énergie à isotope 5
    Absorbe de l'énergie de faible intensité comme celle générée par les blasters, les roquettes personnelles et les utilisateurs de la Force. Sensible au contact prolongé avec les sources d'énergie de haute intensité.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.01.makeb.world_arc.imperial.hub_1.stealing_thunder.prototype_isotope5_droid.shield.cast, dependent on calling effect
    • Mark as neutralized
    • Modify meta stat Coût de pouvoir - Énergie for effects from tag tag.abl.utility.is_basic_attack, increase by 50
    • Immobilize and prevent rotation
  • 2
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • 4
    • When character receives an effect with tags tag.abl.exp.01.makeb.world_arc.imperial.hub_1.stealing_thunder.just_shielded

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [does not expire]
    healbombFuite radioactive
    Dégâts élémentaires réguliers.

  • 1
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 5
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.01.makeb.world_arc.imperial.hub_1.stealing_thunder.prototype_isotope5_droid.radiation_leak.persistance, dependent on calling effect
  • 3
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [0s] [not displayed]
    Effect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is a companion
        >

    Perform the following actions:

    • Play appearance epp.exp.01.makeb.world_arc.imperial.hub_1.stealing_thunder.prototype_isotope5_droid.radiation_leak.target_tick, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,02
      - Standard Health Percent Min = (float) 0,02
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp.exp.01.makeb.world_arc.imperial.hub_1.stealing_thunder.prototype_isotope5_droid.radiation_leak.target_tick, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,15
      - Standard Health Percent Min = (float) 0,15
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [0s] [not displayed]
    Effect #4

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If hitpoints of CASTER ≤ 25%
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​generic.​health_25
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If hitpoints of CASTER ≤ 50%
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​generic.​health_50
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If hitpoints of CASTER ≤ 75%
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​generic.​health_75
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [does not expire]
    Effect #5

  • 1
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [does not expire]
    Effect #6

  • 1
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [does not expire]
    Effect #7

  • 1
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [15s]
    Effect #8

  • 1
    • When effect expires

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.exp.01.makeb.world_arc.imperial.hub_1.stealing_thunder.prototype_isotope5_droid.shield.exit, dependent on calling effect
  • [hidden] [0.3s]
    Effect #9

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook Shielded