1. Pouvoirs
  2. sith_inquisitor
  3. skill
  4. deception
  5. ball_lightning

Boule d'éclair

abl_si_as_ball_lightning

Boule d'éclair

Lance une boule d'éclairs sur la cible, lui infligeant <<1[$d point/$d point/$d points]>> de dégâts énergétiques. Les cibles faibles et standard sont également étourdies pendant <<2[$d seconde/$d seconde/$d secondes]>>.

Remplace l'électrochoc.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.test.cdurel.class_prototypes.inq_con.assassin_deception
  • apc.sith_inquisitor.assassin.deception
  • apc.tutorial.inquisitor.assassin.deception.2

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_si_as_ball_lightning
Boule d'éclair
2
abl_si_as_ball_lightning
Boule d'éclairs (afflux double)
3
stunnedÉtourdissement (Force) – Incapacité d'agir.
  • [0s] [not displayed]
    abl_si_as_ball_lightningEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.ball_lightning.cast_instant, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,204
      - Standard Health Percent Min = (float) 0,164
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,84
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [hidden] [0.5s]
    abl_si_as_ball_lightningBoule d'éclairs (afflux double)

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.ball_lightning.cast_double, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,112
      - Standard Health Percent Min = (float) 0,072
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,92
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [3s]
    stunnedÉtourdissement (Force)
    Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.shock.stun, dependent on calling effect
    • Stun the TARGET
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.generic.weapon_pop.target_pop_in, dependent on calling effect