1. Pouvoirs
  2. qtr
  3. flashpoint
  4. tython
  5. imperial
  6. boss
  7. droid_trainer
  8. droids
  9. mark_3
  10. pulse_cannon

Canon à impulsion

highenergyclip

Canon à impulsion

Pulvérise des vagues d'énergie ionisante sur des cibles située dans un cône de 10 mètres, infligeant <<1[$d point/$d point/$d points]>> de dégâts élémentaires à un maximum de 8 cibles et consommant 28 cellules énergétiques pendant la durée de l'effet.

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.qtr.flashpoint.tython.imperial.boss.droid_trainer.mark_3_droid

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
highenergyclip
Canon à impulsion
2
highenergyclip
Canon à impulsion
3
highenergyclip
Canon à impulsion
  • [hidden] [does not expire]
    highenergyclipEffect #1

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.trooper.pulse_round.exit
    • Dispel all effects from tags tag.​abl.​generic.​boss
  • 2
    • When effect ticks

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Immobilize and prevent rotation
  • [0s] [not displayed]
    highenergyclipEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 10.1m
      - Angle = (float) 45

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    highenergyclipEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.pulse_round.fire, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,348
      - Standard Health Percent Min = (float) 0,348
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0