1. Pouvoirs
  2. smuggler
  3. scrambling_field

Champ de brouillage

ballisticshield

Champ de brouillage

Déploie un champ de brouillage acquis qui brouille la signature énergétique des armes conventionnelles. Le champ s'étend sur 10 mètres autour de vous, réduisant de 20 % les dégâts subis pas tous les alliés qui se trouvent dans ce périmètre. Dure <<1[$d seconde/$d seconde/$d secondes]>>.

Attributes

Conditions

Métadonnées

Used by

Used by
  • apc.smuggler.gunslinger.base

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
ballisticshield
Champ de brouillage
2
ballisticshieldChamp de brouillage – Déploie un champ de brouillage dans la zone environnante.
3
ballisticshield
Champ de brouillage
4
bioelectricshieldenhancerChamp de brouillage – Dégâts subis réduits de 20 %.
5
ballisticshield
Champ de brouillage
6
abl_sm_gu_wily_resilienceRéserve de boucliers – Réduction de dégâts augmentée.
7
tenacityRéserve de boucliers – Immunité contre les renversements et les effets physiques.
8
Tech_Targeting_6_0Concentration balistique – Les capacités offensives augmentent pour chaque membre du groupe à l'intérieur de votre champ de brouillage.
  • [0s] [not displayed]
    ballisticshieldEffect #1

    • On Apply
    • [target override]

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [20s]
    ballisticshieldChamp de brouillage
    Déploie un champ de brouillage dans la zone environnante.

    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp . smuggler . scrambling_field, dependent on calling effect
    • When effect is applied
    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • If PRIMARY TARGET is alive

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • Add effect #4 to TARGET from PRIMARY TARGET
    • Add effect #7 to TARGET from TARGET
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If TARGET has the ability 16141116607936811878 – not found, with a rank >= 1
        AND
        • If TARGET has an effect with the tag tag.​abl.​buff.​group_shield applied by TARGET
        >

    Perform the following actions:

    • Heal the TARGET for 1*BonusHeal + (1% of its HP), causing no threat
    • Play appearance epp . agent . skill . counteroffensive_safeguards . cast, dependent on calling effect
    • When effect is applied
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        AND
        • If TARGET has the ability 16141116607936811878 – not found, with a rank >= 1
        >

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
    • When effect is applied
    • [target override]

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #8 to TARGET from TARGET
  • [0s] [not displayed]
    ballisticshieldEffect #3

    • On Apply
    • [target override]

    Perform the following actions:

    • Add effect #4 to TARGET from PRIMARY TARGET
  • [1s]
    bioelectricshieldenhancerChamp de brouillage
    Dégâts subis réduits de 20 %.

    • On Apply

    Perform the following actions:

  • [0s] [not displayed]
    ballisticshieldEffect #5

    • On Apply
    • [target override]

    Perform the following actions:

    • Add effect #6 to TARGET from TARGET
  • [1s]
    tenacityRéserve de boucliers
    Immunité contre les renversements et les effets physiques.

    • On Apply

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)