1. Pouvoirs
  2. companion
  3. unique
  4. hk51
  5. dps
  6. ranged_execute

Chasseur tueur

hk51hunterkiller

Chasseur tueur

Inflige <<1[%d point/%d point/%d points]>> de dégâts d'arme à une cible ayant moins de 30 % de santé.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.companion.class.legacy.hk_51.dps

Related effects, buffs and debuffs

Ability activation
1
hk51hunterkiller
Chasseur tueur
  • [hidden] [0s]
    hk51hunterkillerEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.companion.unique.hk51.hunter_killer.cast_instant
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​companion.​stylish_recovery

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,456
      - Standard Health Percent Min = (float) 0,456
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 2,04
      - Coefficient = (float) 4,56
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • 3
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​companion.​stylish_recovery

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,456
      - Standard Health Percent Min = (float) 0,456
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 2,04
      - Coefficient = (float) 4,56
      - Health Steal Percentage = (float) 0,25
      - Slots = Primary Ranged