Choc au sol

Choc au sol
Frappe le sol, infligeant <<1[$d point/$d point/$d points]>> de dégâts internes à un maximum de 5 ennemis dans un rayon de 5 mètres autour de l'utilisateur. Génère une quantité d'animosité modérée et réduit les dégâts reçus de 50 % pendant 10 secondes. N'affecte pas les ennemis endormis, soulevés ou en état d'incapacité.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Patch 4.0.0 |
Global ID: | 16140998007960266147 |
Combat log ID: | 3569177952518144 |
FQN: | abl. |
Star Wars name: | Choc au sol |
Autres langues: | Ground Smash Bodenkracher |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0.75s]
Effect #1
Slot: Debuff Duration: 0.75s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.75s
- Max Duration = (time) 0.75s
Global ID: 16141107976579717768 FQN: abl. companion. weapon_ set. lightsaber. tank. aoe_ attack/21/1 - Set Duration
- 1
- When effect expires
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 5
- Sort Type = Closest
- Radius = 8m
Only when the following conditions are met:
- <
- If TARGET does not have any effect with the tag tag.abl.debuff.lift or tag.abl.debuff.blind or tag.abl.debuff.sleep
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Play appearance epp.
jedi_knight. , dependent on calling effectcyclone_attack. target - Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0 - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0,5
- Standard Health Percent Max = (float) 0,106
- Standard Health Percent Min = (float) 0,106
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1,06
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- [10s]
Rempart de Force
Dégâts subis réduits de 50 %.Slot: Buff Duration: 10s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10s
- Max Duration = (time) 10s
Target overrides: - [target override] Caster
Global ID: 16141106877068090589 Combat log ID: 3569177952518406 FQN: abl. companion. weapon_ set. lightsaber. tank. aoe_ attack/21/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat Modificateur de dégâts reçus (pourcentage), increase by -0,5