1. Pouvoirs
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. ilum
  8. guid_patriarch
  9. hard
  10. kick

Coup de pied

Coup de pied

La créature donne un coup de pied dans le tank pour l'éloigner, le neutralise et applique une durée à elle-même en tant que condition pour le pouvoir de balayage.

Attributes

Conditions

Métadonnées

Used by

Used by
  • Class 16140993963760322434

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Coup de pied
2
Coup de pied
3
stimpack
Coup de pied
  • [0s] [not displayed]
    Effect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . npc . ability . custom . boss . flashpoint . ilum . guid_patriarch . kick, dependent on calling effect
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2, 40° pitch, 0° yaw
    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Add effect #2 to TARGET from TARGET, Combat Math Only
  • [hidden] [4s]
    stimpackEffect #3