1. Pouvoirs
  2. companion
  3. unique
  4. mtx
  5. tauntaun
  6. dps
  7. single_stun

Coup de tête

horn

Coup de tête

Votre créature donne un coup de tête, étourdissant la cible pendant <<1[$d seconde/$d seconde/$d secondes]>>.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.companion.class.mtx.creature.tauntaun.dps

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
horn
Coup de tête
2
stunnedÉtourdissement (physique) – Incapacité d'agir.
  • [hidden] [0s]
    hornEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.companion.unique.mtx.tauntaun.dps.single_target_stun
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If the Force spell hit

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [5s]
    stunnedÉtourdissement (physique)
    Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.smuggler.sucker_punch.proc_punch_stun, dependent on calling effect
    • Stun the TARGET
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.bounty_hunter.electro_dart.electro_dart_stun_end, dependent on calling effect