1. Pouvoirs
  2. qtr
  3. 1x4
  4. daily
  5. belsavis
  6. imperial
  7. targeted_misfire
  8. droid_eye_blast

Décharge de dispositif optique

turbulence

Décharge de dispositif optique

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.qtr.1x4.daily.belsavis.imperial.targeted_misfire.rakata_war_droid

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
turbulence
Décharge de dispositif optique
2
turbulence
Décharge de dispositif optique
3
turbulence
Décharge de dispositif optique
4
thrownRenversement – Au sol. Incapacité d'agir.
  • [0s] [not displayed]
    turbulenceEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x4.daily.belsavis.imperial.targeted_misfire.droid_eye_blast_fire
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Delay next ability by 1.5s (GCD)
  • [hidden] [1.6s]
    turbulenceEffect #2

  • 1
    • When effect is applied
    • When effect ticks

    Override target to:

    • Primary Target

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [0s]
    turbulenceEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,3
      - Standard Health Percent Min = (float) 0,26
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​debuff.​knockdown

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [2s]
    thrownRenversement
    Au sol. Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at target, immediately knockdown, momentum = 0,5, 0° pitch, 0° yaw
    • Stun the TARGET