1. Pouvoirs
  2. exp
  3. seasons
  4. 01
  5. ep_14
  6. player_abilities
  7. droid_popper

Dégommeur de droïde Mandalorien

fraggrenade_desat

Dégommeur de droïde Mandalorien

Lance une grenade électromagnétique électrifiant la zone cible et infligeant dans un rayon de 5 mètres des dégâts élémentaires pendant 5 secondes à 8 cibles maximum, les ralentissant de 70 %. Étourdit les droïdes faibles et standard.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.exp.seasons.01.ep_14.player_abilities.droid_poppers

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
fraggrenade_desat
Dégommeur de droïde Mandalorien
2
fraggrenade_desat
Dégommeur de droïde Mandalorien
3
shockedÉlectrocution – Vitesse de déplacement réduite.
4
stunnedÉtourdissement (techno) – Incapacité d'agir.
  • [hidden] [0s]
    fraggrenade_desatEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Play appearance epp.exp.seasons.01.ep_14.player_abilities.droid_popper_explosion, dependent on calling effect
  • 3
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
  • [hidden] [0s] [not displayed]
    fraggrenade_desatEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,0201
      - Standard Health Percent Min = (float) 0,0201
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,201
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER
  • [5s]
    shockedÉlectrocution
    Vitesse de déplacement réduite.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 30%
  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,0555
      - Standard Health Percent Min = (float) 0,0555
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,555
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.trooper.pulse_round.shock, dependent on calling effect
  • [3s]
    stunnedÉtourdissement (techno)
    Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.electro_dart.electro_dart_loop
    • Stun the TARGET
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.generic.weapon_pop.target_pop_in, dependent on calling effect