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  2. jedi_consular
  3. telekinetic_blitz

Déferlement télékinétique

Telekinetic_Blitz_6_0

Déferlement télékinétique

Inflige <<1>> points de dégâts cinétiques à votre cible et vous auto-alimente pendant 5 secondes. L'effet d'auto-alimentation est cumulable trois fois, chaque cumul augmentant les dégâts du déluge télékinétique de 30 %. Ce pouvoir possède 3 charges et se recharge toutes les 10 secondes. Le déferlement télékinétique inflige 10 % de dégâts supplémentaires et peut soigner.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.jedi_consular.sage.telekinetics_mods
  • apc.jedi_consular.sage.balance_mods
  • apc.jedi_consular.sage.seer_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Telekinetic_Blitz_6_0
Déferlement télékinétique
2
Telekinetic_Blitz_6_0
Déferlement télékinétique
3
3
Telekinetic_Blitz_6_0Auto-alimenté – Le déferlement télékinétique inflige des dégâts supplémentaires.
4
Telekinetic_Blitz_6_0
Déferlement télékinétique
5
Telekinetic_Blitz_6_0
Déferlement télékinétique
6
stimpack
Déferlement télékinétique
7
Telekinetic_Blitz_6_0
Déferlement télékinétique
8
shock
Déferlement télékinétique
9
hiridu_crystal
Déferlement télékinétique
10
3
Telekinetic_Blitz_6_0
Empowered Healing
11
Telekinetic_Blitz_6_0
Déferlement télékinétique
  • [0s] [not displayed]
    Telekinetic_Blitz_6_0Effect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​jedi_consular.​power_surge_effusion_aoe

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​jedi_consular.​power_surge_effusion_aoe

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [0.5s]
    Telekinetic_Blitz_6_0Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.telekinetic_blitz.cast_end
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1194
      - Standard Health Percent Min = (float) 0,0794
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,994
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #5 to TARGET from CASTER, Combat Math Only
    • Add effect #10 to TARGET from CASTER, Combat Math Only
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [0.51s]
    Telekinetic_Blitz_6_0Effect #4

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.jedi_consular.telekinetic_blitz.cast_end
    • Add effect #11 to TARGET from CASTER
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [3s]
    stimpackEffect #6

  • 1
    • When character receives an effect with tags tag.abl.jedi_consular.telekinetic_blitz_heal_travel_complete

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.jedi_consular.telekinetic_blitz.heal_target
    • Heal the TARGET with Force for 2,2*BonusHeal + (0,095 to 0,125)*StandardHealth, causing no threat
    • Remove this effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #10 to TARGET from CASTER
  • [0s] [not displayed]
    Telekinetic_Blitz_6_0Effect #7

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET has an effect with the tag tag.​abl.​jedi_consular.​telekinetic_blitz_marked_for_heal
        AND
        • If TARGET is different from CASTER
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [hidden] [0s]
    shockEffect #8

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.telekinetic_blitz.heal_travel, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 5
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • [0s] [not displayed]
    hiridu_crystalEffect #9

  • 1
    • When effect is applied

    Perform the following actions:

    • Custom server-defined function
  • [hidden] [0.5s]
    Telekinetic_Blitz_6_0Effect #11

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1194
      - Standard Health Percent Min = (float) 0,0794
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,994
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0