Détonateur antipersonnel

Détonateur antipersonnel
Active un explosif qui inflige <<1[$d point/$d point/$d points]>> de dégâts cinétiques à un maximum de 5 ennemis dans un rayon de 5 mètres autour de l'utilisateur. Génère une quantité d'animosité modérée et réduit les dégâts reçus de 50 % pendant 10 secondes. N'affecte pas les ennemis endormis, soulevés ou en état d'incapacité.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Patch 4.0.0 |
Global ID: | 16141162229224597903 |
Combat log ID: | 3569263851864064 |
FQN: | abl. |
Star Wars name: | Détonateur antipersonnel |
Autres langues: | Anti-Personnel Detonator Personenabwehr-Detonator |
Autres sites: | TORCommunity |
Used by
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1
Slot: Debuff Duration: 0s Tick rate: does not tick # occurrences: 0 - On Apply
- [target override] AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 5
- Sort Type = None
- Radius = 4m
Only when the following conditions are met:
- <
- If TARGET does not have any effect with the tag tag.abl.debuff.lift or tag.abl.debuff.blind or tag.abl.debuff.sleep
- If TARGET is alive
- If target is an enemy
Perform the following actions:
- Play appearance epp . bounty_hunter . thermal_detonation . thermal_detonation_explosion, dependent on calling effect
- Add effect #2 to TARGET from CASTER
- [0s] [not displayed]
Effect #2
Slot: Debuff Duration: 0s Tick rate: does not tick # occurrences: 0 Conditions: - Can only by called by other effects
- On Apply
Perform the following actions:
- Play appearance epp . companion . class . ranged . plasma_round_impact, dependent on calling effect
- Spell Damage
- DisableCritRoll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0.5
- Standard Health Percent Max = (float) 0.106
- Standard Health Percent Min = (float) 0.106
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1.06
- Health Steal Percentage = (float) 0
- Unknown (646) = (float) 0
- Unknown (647) = (float) 0
- [10s]
Rempart techno
Dégâts subis réduits de 50 %.Slot: Buff Duration: 10s Tick rate: does not tick # occurrences: 0 Target overrides: - [target override] Caster
- On Apply
Perform the following actions:
- Modify stat Modificateur de dégâts reçus (pourcentage), increase by -0,5