1. Pouvoirs
  2. bounty_hunter
  3. skill
  4. advanced_prototype
  5. thermal_detonator

Détonateur thermique

thermaldetonator

Détonateur thermique

Lance un détonateur thermique qui adhère à la cible et explose après plusieurs secondes. L'explosion provoque <<1[$d point/$d point/$d points]>> de dégâts cinétiques. Lorsque l'explosif se fixe, les ennemis faibles et standard sont pris de panique puis sont soufflés par l'explosion.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.bounty_hunter.mercenary.innovative_ordnance
  • apc.tutorial.bounty_hunter.mercenary.innovative_ordnance.5
  • apc.tutorial.bounty_hunter.powertech.advanced_prototype.6
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_advanced_prototype
  • apc.bounty_hunter.powertech.advanced_prototype

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
thermaldetonator
Détonateur thermique
2
stunnedÉtourdissement – Incapacité d'agir.
3
knockdownRenversement – Au sol. Incapacité d'agir.
4
thermaldetonatorDétonateur thermique – Explosion imminente...
5
cbt_st_susceptibleSusceptibilité (techno) – Les dégâts provenant des attaques techno sont augmentés.
6
decoyarsenalBrûlure (détonateur thermique) – Dégâts élémentaires réguliers.
7
thermaldetonator
Détonateur thermique
8
thermaldetonator
Détonateur thermique
9
mercom_heavy_shrapnel_impRésonance magnétique – Le tir puissant inflige des dégâts élémentaires supplémentaires.
10
movementSlowedRalentissement (techno) – Vitesse de déplacement réduite.
11
manda_warhead_impDétonateur puissant – Le prochain missile de canon d'épaule inflige des dégâts supplémentaires.
12
rocketpunchDétonateur puissant – Le prochain poing fulgurant ne coûte pas de chaleur.
  • [hidden] [0s]
    thermaldetonatorEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.sticky_grenade.cast
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • [3.3s]
    stunnedÉtourdissement
    Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.explosive_dart.explosive_dart_stun, dependent on calling effect
    • Stun the TARGET
    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.bounty_hunter.explosive_dart.explosive_dart_stun_exit, dependent on calling effect
  • [2s]
    knockdownRenversement
    Au sol. Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at primary target, immediately knockdown, momentum = 1,5, 20° pitch, 0° yaw
  • [6s]
    decoyarsenalBrûlure (détonateur thermique)
    Dégâts élémentaires réguliers.

  • 1
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,005
      - Standard Health Percent Min = (float) 0,005
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,05
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.bounty_hunter.flame_sweep.flame_sweep_burn, dependent on calling effect
  • [0s] [not displayed]
    thermaldetonatorEffect #8

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If TARGET != PRIMARY TARGET
        >

    Perform the following actions:

    • Play appearance epp.bounty_hunter.heavy_shrapnel.target_hit, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,067
      - Standard Health Percent Min = (float) 0,057
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,62
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #5 to TARGET from CASTER, Combat Math Only
    • Add effect #6 to TARGET from CASTER, Combat Math Only
  • [12s]
    mercom_heavy_shrapnel_impRésonance magnétique
    Le tir puissant inflige des dégâts élémentaires supplémentaires.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.magnetic_resonance.buff_activate, dependent on calling effect
  • 2
    • When character deals damage with tags tag.abl.bounty_hunter.power_shot, not more than every 3s

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Play appearance epp.bounty_hunter.magnetic_resonance.hit, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,0768
      - Standard Health Percent Min = (float) 0,0368
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,568
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When character deals damage with tags tag.abl.bounty_hunter.power_shot

    Perform the following actions:

    • Remove this effect
  • [10s]
    movementSlowedRalentissement (techno)
    Vitesse de déplacement réduite.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
  • [10s]
    manda_warhead_impDétonateur puissant
    Le prochain missile de canon d'épaule inflige des dégâts supplémentaires.

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When character deals damage with tags tag.abl.bounty_hunter.shoulder_cannon_damage

    Perform the following actions:

    • Remove this effect
  • [10s]
    rocketpunchDétonateur puissant
    Le prochain poing fulgurant ne coûte pas de chaleur.

  • 2
    • When character deals Kinetic damage with tags tag.abl.bounty_hunter.rocket_punch

    Perform the following actions:

    • Remove this effect