1. Pouvoirs
  2. qtr
  3. 1x4
  4. raid
  5. asation
  6. enemy
  7. boss
  8. core
  9. droid_prime
  10. difficulity_4
  11. energy_disk

Disque de données

saberThrow

Disque de données

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
saberThrow
Disque de données
2
saberThrow
Disque de données
3
saberThrow
Disque de données
4
saberThrow
Disque de données
  • [hidden] [1.5s]
    saberThrowEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.boss.core.droid_prime.energy_disk_cast
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 1,75
      - Standard Health Percent Min = (float) 1,75
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from TARGET, Combat Math Only
    • Add effect #3 to TARGET from CASTER
  • [hidden] [0s]
    saberThrowEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 24
      - Sort Type = Closest
      - Radius = 15m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If TARGET is a friend of CASTER
        AND
        • If TARGET != PRIMARY TARGET
        >

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.boss.core.droid_prime.energy_disk_aoe, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
    • Add effect #4 to TARGET from TARGET
  • [hidden] [1s]
    saberThrowEffect #3

  • 1
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 24
      - Sort Type = Closest
      - Radius = 20m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If TARGET has an effect with the tag tag.​abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​core.​data_disk
        AND
        • If TARGET != PRIMARY TARGET
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 1,75
      - Standard Health Percent Min = (float) 1,75
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.bounty_hunter.missile_blast.missile_blast_splash_damage, dependent on calling effect
  • [hidden] [3s]
    saberThrowEffect #4