Enchaînement de tirs
Enchaînement de tirs
Tire des éclairs rapides et inflige <<1[$d point/$d point/$d points]>> de dégâts d'arme.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Métadonnées
Contained since: | Mise à jour 5.0.0 |
Global ID: | 16141116249184622842 |
Combat log ID: | 3953891058122752 |
FQN: | abl. |
Star Wars name: | Enchaînement de tirs |
Autres langues: | Rapid Shots Schnellschüsse |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. energy_ or_ kinetic_ ability abl. , tag.utility. is_ basic_ attack abl. bounty_ hunter. blaster_ ability Global ID: 16140957401653448541 FQN: abl. exp. seasons. 02_ uprisings. portn. boss_ 2. flurry/11/1 - 1
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 8-man
Perform the following actions:
- Play appearance epp.
bounty_hunter. rapid_shot. rapid_shot_optimize - Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 5
- Flurry Blows Max = (int) 5
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,08
- Standard Health Percent Min = (float) 0,06
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged
- 2
- When effect is applied
Only when the following conditions are met:
- If difficulty is any of
Perform the following actions:
- Play appearance epp.
bounty_hunter. rapid_shot. rapid_shot_optimize - Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 5
- Flurry Blows Max = (int) 5
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,08
- Standard Health Percent Min = (float) 0,06
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged