Entraver le partenaire
Entraver le partenaire
Vous et votre partenaire vous faites envelopper dans un câble électrifié flexible, qui vous inflige des dégâts à chaque seconde. Le câble semble robuste, cependant...
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 6.2.0 |
Global ID: | 16141080793423569615 |
Combat log ID: | 4433849358483456 |
FQN: | abl. |
Star Wars name: | Entraver le partenaire |
Autres langues: | Restrain Partner Partner zurückhalten |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [10s]
Entraver le partenaire
Vous et votre partenaire vous faites envelopper dans un câble électrifié flexible, qui vous inflige des dégâts à chaque seconde. Le câble semble robuste, cependant...Slot: Debuff Duration: 10s On death: Effect is removed Tick rate: 1s (10 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10s
- Max Duration = (time) 10s
Global ID: 16141113910061271024 FQN: abl. flashpoint. sov. bosses. bask. restrain_ partner/17/1 - Set Duration
- 1
- When effect is applied
- When effect ticks
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,01
- Standard Health Percent Min = (float) 0,01
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- [10s]
Entraver le partenaire
Vous et votre partenaire vous faites envelopper dans un câble électrifié flexible, qui vous inflige des dégâts à chaque seconde. Le câble semble robuste, cependant...Slot: Debuff Duration: 10s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10s
- Max Duration = (time) 10s
Conditions: - Can only be called by other effects
Global ID: 16141112810549642629 FQN: abl. flashpoint. sov. bosses. bask. restrain_ partner/17/2 - Set Duration
- 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 70m
Only when the following conditions are met:
- <
- If TARGET is a friend of CASTER
- If TARGET is alive
- If TARGET has one effect from Entraver
Entraver
Vous et votre partenaire vous faites envelopper dans un câble électrifié flexible, qui vous inflige des dégâts à chaque seconde. Le câble semble robuste, cependant...
FQN: abl.flashpoint.sov.bosses.bask.restrain
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectsov. bosses. bask. tether_line - Add effect #3 to TARGET from CASTER
- [hidden] [10s]
Effect #3Slot: Debuff Duration: 10s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141111711038014294 FQN: abl. flashpoint. sov. bosses. bask. restrain_ partner/17/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) true
- ResetPositionOnReachedMaxDistance = (bool) false
- InitialPositionOffsetRelative = (bool) false
- ResetOrientationOnReachedMaxLocalRotation = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_Entity
- InitialPosition_EntityType = (string) aoeTarget_Caster
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_DirectionBetweenEntities
- InitialOrientation_FromEntityType = (string) aoeTarget_Caster
- InitialOrientation_ToEntityType = (string) aoeTarget_Target
- Shape Type = (string) aoeCylinder
- Target Conditions = (string) aoeTargetCondition_IsAlive;aoeTargetCondition_IsNPC;aoeTargetCondition_IsEnemy[aoeParameter_Enemyof:aoeConditionTarget_Caster]
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Height_ScalarType = (string) aoeScalarType_DistanceValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string)
- On Tick Vfx = (string)
- Movement Type = (string) aoeMovement_FollowTargetPosition
- Movement Target Type = (string) aoeTarget_Caster
- BehaviorOnReachedMaxDistance = (string) aoeMovement_None
- LocalRotationType = (string) aoeRotation_DirectionBetweenEntities
- BehaviorOnReachedMaxLocalRotation = (string) aoeRotation_None
- Height_DistanceSource = (string) aoeTarget_Caster
- Height_DistanceTarget = (string) aoeTarget_Target
- LocalRotationDirectionSourceType = (string) aoeTarget_Caster
- LocalRotationDirectionTargetType = (string) aoeTarget_Target
- HeightScalingType = (string) aoeScaling_Distance
- HeightScalingDistanceSourceType = (string) aoeTarget_Caster
- HeightScalingDistanceTargetType = (string) aoeTarget_Target
- LoopingVfxPlaystyle = (string) aoeVfx_None
- OnTickVfxPlaystyle = (string) aoeVfx_None
- Effect Number = (int) 0
- Ability Spec =[dash_break][dash_break]
FQN: abl.flashpoint.sov.bosses.bask.dash_break
- Min Tick Count = (int) 1
- Max Tick Count = (int) 100
- Tick Rate = (float) 0,25
- Min Lifespan = (float) 10
- Max Lifespan = (float) 10
- InitialPosition_X_Value = (float) 0
- InitialPosition_Y_Value = (float) 0
- InitialPosition_Z_Value = (float) 0
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0,1
- Min Distance = (float) 0
- First Tick Delay = (float) 1,5
- MaxMovementSpeed = (float) 2
- MaxMovementDistance = (float) 1 000
- MaxLocalRotation = (float) 360
- LoopingVfxLocalScale_X = (float) 1
- LoopingVfxLocalScale_Y = (float) 1
- LoopingVfxLocalScale_Z = (float) 1
- OnTickVfxLocalScale_X = (float) 1
- OnTickVfxLocalScale_Y = (float) 1
- OnTickVfxLocalScale_Z = (float) 1
- [hidden] [10s]
Effect #4Slot: Debuff Duration: 10s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10s
- Max Duration = (time) 10s
Conditions: - Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16141119407619411827 FQN: abl. flashpoint. sov. bosses. bask. restrain_ partner/17/4 - Set Duration