1. Pouvoirs
  2. flashpoint
  3. sov
  4. bosses
  5. bask
  6. restrain_partner

Entraver le partenaire

grapple

Entraver le partenaire

Vous et votre partenaire vous faites envelopper dans un câble électrifié flexible, qui vous inflige des dégâts à chaque seconde. Le câble semble robuste, cependant...

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stimpackEntraver le partenaire – Vous et votre partenaire vous faites envelopper dans un câble électrifié flexible, qui vous inflige des dégâts à chaque seconde. Le câble semble robuste, cependant...
2
stimpackEntraver le partenaire – Vous et votre partenaire vous faites envelopper dans un câble électrifié flexible, qui vous inflige des dégâts à chaque seconde. Le câble semble robuste, cependant...
3
grapple
Entraver le partenaire
4
grapple
Entraver le partenaire
  • [10s]
    stimpackEntraver le partenaire
    Vous et votre partenaire vous faites envelopper dans un câble électrifié flexible, qui vous inflige des dégâts à chaque seconde. Le câble semble robuste, cependant...

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,01
      - Standard Health Percent Min = (float) 0,01
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Add effect #4 to TARGET from CASTER
  • [10s]
    stimpackEntraver le partenaire
    Vous et votre partenaire vous faites envelopper dans un câble électrifié flexible, qui vous inflige des dégâts à chaque seconde. Le câble semble robuste, cependant...

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp.flashpoint.sov.bosses.bask.tether_line, dependent on calling effect
    • Add effect #3 to TARGET from CASTER
  • [hidden] [10s]
    grappleEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - ResetPositionOnReachedMaxDistance = (bool) false
      - InitialPositionOffsetRelative = (bool) false
      - ResetOrientationOnReachedMaxLocalRotation = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Caster
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_DirectionBetweenEntities
      - InitialOrientation_FromEntityType = (string) aoeTarget_Caster
      - InitialOrientation_ToEntityType = (string) aoeTarget_Target
      - Shape Type = (string) aoeCylinder
      - Target Conditions = (string) aoeTargetCondition_IsAlive;aoeTargetCondition_IsNPC;aoeTargetCondition_IsEnemy[aoeParameter_Enemyof:aoeConditionTarget_Caster]
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Height_ScalarType = (string) aoeScalarType_DistanceValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - Looping Vfx = (string)
      - On Tick Vfx = (string)
      - Movement Type = (string) aoeMovement_FollowTargetPosition
      - Movement Target Type = (string) aoeTarget_Caster
      - BehaviorOnReachedMaxDistance = (string) aoeMovement_None
      - LocalRotationType = (string) aoeRotation_DirectionBetweenEntities
      - BehaviorOnReachedMaxLocalRotation = (string) aoeRotation_None
      - Height_DistanceSource = (string) aoeTarget_Caster
      - Height_DistanceTarget = (string) aoeTarget_Target
      - LocalRotationDirectionSourceType = (string) aoeTarget_Caster
      - LocalRotationDirectionTargetType = (string) aoeTarget_Target
      - HeightScalingType = (string) aoeScaling_Distance
      - HeightScalingDistanceSourceType = (string) aoeTarget_Caster
      - HeightScalingDistanceTargetType = (string) aoeTarget_Target
      - LoopingVfxPlaystyle = (string) aoeVfx_None
      - OnTickVfxPlaystyle = (string) aoeVfx_None
      - Effect Number = (int) 0
      - Ability Spec =

      [dash_break]

      FQN: abl.​flashpoint.​sov.​bosses.​bask.​dash_break

      [dash_break]

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 100
      - Tick Rate = (float) 0,25
      - Min Lifespan = (float) 10
      - Max Lifespan = (float) 10
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0,1
      - Min Distance = (float) 0
      - First Tick Delay = (float) 1,5
      - MaxMovementSpeed = (float) 2
      - MaxMovementDistance = (float) 1 000
      - MaxLocalRotation = (float) 360
      - LoopingVfxLocalScale_X = (float) 1
      - LoopingVfxLocalScale_Y = (float) 1
      - LoopingVfxLocalScale_Z = (float) 1
      - OnTickVfxLocalScale_X = (float) 1
      - OnTickVfxLocalScale_Y = (float) 1
      - OnTickVfxLocalScale_Z = (float) 1
  • [hidden] [10s]
    grappleEffect #4