1. Pouvoirs
  2. jedi_knight
  3. skill
  4. focus
  5. force_exhaustion

Épuisement de Force

forceexhaustion

Épuisement de Force

Ralentit progressivement la vitesse de déplacement de la cible de 50 % à 5 % sur <<1[$d seconde/$d seconde/$d secondes]>> et lui inflige <<3[$d point/$d point/$d points]>> de dégâts cinétiques par seconde. À la fin de l'effet, la cible est écrasée et subit <<2[$d point/$d point/$d points]>> de dégâts cinétiques supplémentaires.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.jedi_knight.guardian.focus
  • apc.test.cdurel.class_prototypes.war_kni.guardian_focus
  • apc.jedi_knight.sentinel.concentration
  • apc.test.cdurel.class_prototypes.war_kni.sentinel_concentration
  • apc.tutorial.knight.sentinel.concentration.5
  • apc.tutorial.knight.guardian.focus.4

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forceexhaustion
Épuisement de Force
2
movementSlowedRalentissement (Force) – Vitesse de déplacement réduite.
3
forceexhaustionÉpuisement de Force – Dégâts cinétiques réguliers.
4
abl_jk_gu_auspicious_acumenVision concentrée – Le saut acharné et le découpage concentré ne consomment aucun point de concentration.
5
forceexhaustion
Épuisement de Force
  • [0s] [not displayed]
    forceexhaustionEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.exhaustion.cast
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.exhaustion.tick, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,045
      - Standard Health Percent Min = (float) 0,045
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,45
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [3s]
    movementSlowedRalentissement (Force)
    Vitesse de déplacement réduite.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.exhaustion.debuff_slow, dependent on calling effect
    • Set movement speed to 50%
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Set movement speed to 30%
  • 3
    • When effect ticks the 2nd time

    Perform the following actions:

    • Set movement speed to 10%
  • 4
    • When effect ticks the 3rd time

    Perform the following actions:

    • Set movement speed to 5%
  • [3s]
    forceexhaustionÉpuisement de Force
    Dégâts cinétiques réguliers.

  • 1
    • When effect ticks the 1st time
    • When effect ticks the 2nd time

    Perform the following actions:

    • Play appearance epp.jedi_knight.exhaustion.tick, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,045
      - Standard Health Percent Min = (float) 0,045
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,45
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect ticks the 3rd time

    Perform the following actions:

    • Play appearance epp.jedi_knight.exhaustion.tick_final, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,138
      - Standard Health Percent Min = (float) 0,138
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,38
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When character takes damage from tag tag.abl.jedi_knight.focused_burst
    • When character takes damage from tag tag.abl.jedi_knight.force_sweep

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Remove this effect
  • [0s] [not displayed]
    forceexhaustionEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.exhaustion.tick_final, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,045
      - Standard Health Percent Min = (float) 0,045
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,45
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,138
      - Standard Health Percent Min = (float) 0,138
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,38
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Override target to:

    • Primary Target

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.aivelesne.energy_burst.energy_burst_positive_impact