Épuisement de Force
Épuisement de Force
Ralentit progressivement la vitesse de déplacement de la cible de 50 % à 5 % sur <<1[$d seconde/$d seconde/$d secondes]>> et lui inflige <<3[$d point/$d point/$d points]>> de dégâts cinétiques par seconde. À la fin de l'effet, la cible est écrasée et subit <<2[$d point/$d point/$d points]>> de dégâts cinétiques supplémentaires.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16141156621521669785 |
Combat log ID: | 1263338860314624 |
FQN: | abl. |
Star Wars name: | Épuisement de Force |
Autres langues: | Force Exhaustion Machterschöpfung |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.sith_ warrior. periodic_ damage abl. , tag.jedi_ knight. force_ ability abl. , tag.utility. aggressive_ action abl. , tag.debuff. damage_ over_ time abl. , tag.jedi_ knight. focus_ spender abl. , tag.jedi_ knight. gather_ strength_ beneficiary abl. , tag.jedi_ knight. force_ exhaustion abl. , tag.jedi_ knight. force_ exhaustion_ initial_ hit abl. dispel_ type. purge_ only Global ID: 16141082040709398652 FQN: abl. jedi_ knight. skill. focus. force_ exhaustion/19/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
jedi_knight. exhaustion. cast
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
jedi_knight. , dependent on calling effectexhaustion. tick - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,045
- Standard Health Percent Min = (float) 0,045
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,45
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- Add effect #3 to TARGET from CASTER, Combat Math Only
- Add effect #4 to TARGET from CASTER, Combat Math Only
- [3s]
Ralentissement (Force)
Vitesse de déplacement réduite.Slot: Debuff Duration: 3s On death: Effect is removed Tick rate: 0.75s (4 ticks) # occurrences: 1 Tags: tag. abl. , tag.jedi_ knight. force_ ability abl. , tag.utility. aggressive_ action abl. , tag.debuff. snare abl. , tag.jedi_ knight. exhaustion_ move_ debuff abl. , tag.jedi_ knight. focus_ spender abl. , tag.jedi_ knight. force_ exhaustion abl. dispel_ type. force Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Ignore Alacrity
- Ignore Alacrity = (bool) true
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141080941197786825 Combat log ID: 1263338860314919 FQN: abl. jedi_ knight. skill. focus. force_ exhaustion/19/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
jedi_knight. , dependent on calling effectexhaustion. debuff_slow - Set movement speed to 50%
- 2
- When effect ticks the 1st time
Perform the following actions:
- Set movement speed to 30%
- 3
- When effect ticks the 2nd time
Perform the following actions:
- Set movement speed to 10%
- 4
- When effect ticks the 3rd time
Perform the following actions:
- Set movement speed to 5%
- [3s]
Épuisement de Force
Dégâts cinétiques réguliers.Slot: Debuff Duration: 3s On death: Effect is removed Tick rate: 1s (3 ticks) # occurrences: 1 Tags: tag. abl. , tag.jedi_ knight. force_ ability abl. , tag.utility. aggressive_ action abl. , tag.debuff. damage_ over_ time abl. , tag.jedi_ knight. periodic_ damage abl. , tag.jedi_ knight. focus_ spender abl. , tag.jedi_ knight. gather_ strength_ beneficiary_ dot abl. , tag.jedi_ knight. force_ exhaustion abl. dispel_ type. purge_ only Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141079841686158490 FQN: abl. jedi_ knight. skill. focus. force_ exhaustion/19/3 - Set Duration
- 1
- When effect ticks the 1st time
- When effect ticks the 2nd time
Perform the following actions:
- Play appearance epp.
jedi_knight. , dependent on calling effectexhaustion. tick - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,045
- Standard Health Percent Min = (float) 0,045
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,45
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect ticks the 3rd time
Perform the following actions:
- Play appearance epp.
jedi_knight. , dependent on calling effectexhaustion. tick_final - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,138
- Standard Health Percent Min = (float) 0,138
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1,38
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 3
- When character takes damage from tag tag.
abl. jedi_knight. focused_burst - When character takes damage from tag tag.
abl. jedi_knight. force_sweep
Only when the following conditions are met:
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- Remove this effect
- When character takes damage from tag tag.
- [3s]
Vision concentrée
Le saut acharné et le découpage concentré ne consomment aucun point de concentration.Slot: Buff Duration: 3s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.jedi_ knight. force_ ability abl. , tag.utility. aggressive_ action abl. , tag.jedi_ knight. auspicious_ acumen_ buff abl. , tag.jedi_ knight. focus_ spender abl. jedi_ knight. force_ exhaustion Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: Target overrides: - [target override] Caster
Global ID: 16141087538267539711 Combat log ID: 1263338860314930 FQN: abl. jedi_ knight. skill. focus. force_ exhaustion/19/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Coût de pouvoir - Points d'action for ability Saut acharné, percent of base = -1 | 0 | 0
Saut acharné
Saute sur une cible, lui infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme et l'immobilisant pendant 1 seconde. Ne fonctionne pas en cas d'immobilisation. Attaque avec deux armes si applicable.
FQN: abl.jedi_knight.skill.focus.zealous_leap
- Modify meta stat Coût de pouvoir - Points d'action for ability Découpage concentré, percent of base = -1 | 0 | 0
Découpage concentré
Frappe la cible, lui infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme. Attaque avec les deux armes si applicable.
FQN: abl.jedi_knight.skill.focus.concentrated_slice
- 2
- After an ability is activated with tags tag.
abl. by CASTERjedi_knight. auspicious_acumen_proc
Perform the following actions:
- Dispel all effects from tags tag.abl.jedi_knight.auspicious_acumen_buff
- After an ability is activated with tags tag.
- [0s] [not displayed]
Effect #5Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.jedi_ knight. force_ ability abl. , tag.utility. aggressive_ action abl. , tag.utility. is_ aoe abl. , tag.jedi_ knight. focus_ spender abl. jedi_ knight. force_ exhaustion Conditions: - <
- If TARGET is alive
- If TARGET is an enemy
- Can only be called by other effects
Target overrides: - [target override] AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 8m
Global ID: 16141086438755911496 FQN: abl. jedi_ knight. skill. focus. force_ exhaustion/19/5 - <
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
jedi_knight. , dependent on calling effectexhaustion. tick_final - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,045
- Standard Health Percent Min = (float) 0,045
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,45
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,138
- Standard Health Percent Min = (float) 0,138
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1,38
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When effect is applied
Override target to:
- Primary Target
Perform the following actions:
- Play appearance epp.
operation. iokath. boss. aivelesne. aivelesne. energy_burst. energy_burst_positive_impact