1. Pouvoirs
  2. sith_inquisitor
  3. severing_slash

Fente affûtée

Severing_Slash_6_0

Fente affûtée

Frappe les cibles dans un cône, leur infligeant <<1>> points de dégâts d'arme et ralentissant leur vitesse de déplacement de 50 % pendant 3 secondes.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.sith_inquisitor.assassin.darkness_mods
  • apc.test.cdurel.class_prototypes.inq_con.assassin_hatred_mods
  • apc.test.cdurel.class_prototypes.inq_con.assassin_deception_mods
  • apc.sith_inquisitor.assassin.deception_mods
  • apc.test.cdurel.class_prototypes.inq_con.assassin_darkness_mods
  • apc.sith_inquisitor.assassin.hatred_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Severing_Slash_6_0
Fente affûtée
2
Severing_Slash_6_0
Fente affûtée
3
movementslowedRalentissement (Force) – Vitesse de déplacement réduite.
4
obfuscateVoile projeté – Précision en mêlée et à distance réduite de 90 %.
5
Severing_Slash_6_0
Fente affûtée
6
8
novaSaberVoile chargé – Réduction de dégâts augmentée. Augmente les dégâts de Force.
7
immobilizedImmobilisation (physique) – Incapacité de se déplacer.
8
movementSlowedRalentissement (physique) – Vitesse de déplacement réduite.
9
movementslowedRalentissement (Force) – Vitesse de déplacement réduite.
  • [0s] [not displayed]
    Severing_Slash_6_0Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.severing_slash.cast_instant_throw
    • Add effect #2 to TARGET from CASTER
  • [hidden] [0.5s]
    Severing_Slash_6_0Effect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • Is Discipline
        - Negated = (bool) false
        - Actor = (int) 2
        - Disciplines = Id(dis.assassin.deception)

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.double_strike.impact, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,13
      - Standard Health Percent Min = (float) 0,13
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,25
      - Coefficient = (float) 1,13
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #6 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • Is Discipline
        - Negated = (bool) false
        - Actor = (int) 2
        - Disciplines = Id(dis.assassin.hatred)

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.double_strike.impact, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,13
      - Standard Health Percent Min = (float) 0,13
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,25
      - Coefficient = (float) 1,13
      - Health Steal Percentage = (float) 0,5
      - Slots = Primary Melee
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #5 to TARGET from CASTER, Combat Math Only
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • Is Discipline
        - Negated = (bool) false
        - Actor = (int) 2
        - Disciplines = Id(dis.assassin.darkness)

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.double_strike.impact, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,13
      - Standard Health Percent Min = (float) 0,13
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0,25
      - Coefficient = (float) 1,13
      - Health Steal Percentage = (float) 0,5
      - Slots = Primary Melee
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #7 to TARGET from CASTER, Combat Math Only
    • Add effect #8 to TARGET from CASTER, Combat Math Only
  • [3s]
    movementslowedRalentissement (Force)
    Vitesse de déplacement réduite.

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.severing_slash.debuff, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
  • [6s]
    obfuscateVoile projeté
    Précision en mêlée et à distance réduite de 90 %.

  • 1
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp.sith_warrior.obfuscate.target, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

  • [3s]
    novaSaberVoile chargé
    Réduction de dégâts augmentée.
    Augmente les dégâts de Force.


  • 1
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

  • [2s]
    immobilizedImmobilisation (physique)
    Incapacité de se déplacer.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
    • Play appearance epp.sith_inquisitor.severing_slash.debuff, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • [2s]
    movementSlowedRalentissement (physique)
    Vitesse de déplacement réduite.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • [6s]
    movementslowedRalentissement (Force)
    Vitesse de déplacement réduite.

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.severing_slash.debuff, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%