1. Pouvoirs
  2. qtr
  3. flashpoint
  4. czerka
  5. enemy
  6. boss
  7. rasmus
  8. toxic_dart

Fléchette toxique

toxicdart

Fléchette toxique

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.qtr.flashpoint.czerka.enemy.boss.rasmus

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
toxicdart
Fléchette toxique
2
toxicdart
Fléchette toxique
3
toxicdartEmpoisonnement (physique) – Dégâts internes réguliers.
  • [0s] [not displayed]
    toxicdartEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s]
    toxicdartFléchette toxique

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.toxic_dart.cast_instant
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 2
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [12s]
    toxicdartEmpoisonnement (physique)
    Dégâts internes réguliers.

  • 1
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.agent.toxic_dart.target_tick
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,01
      - Standard Health Percent Min = (float) 0,01
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0