1. Pouvoirs
  2. qtr
  3. flashpoint
  4. czerka
  5. enemy
  6. boss
  7. rasmus
  8. tranquilizer_dart

Fléchette tranquillisante

toxicdart_desat

Fléchette tranquillisante

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.qtr.flashpoint.czerka.enemy.boss.rasmus

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
toxicdart_desat
Fléchette tranquillisante
2
toxicdart_desat
Fléchette tranquillisante
3
toxicdart_desatRalentissement (physique) – Vitesse de déplacement réduite.
  • [0s] [not displayed]
    toxicdart_desatEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s]
    toxicdart_desatFléchette tranquillisante

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.toxic_dart.cast_instant
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [10s]
    toxicdart_desatRalentissement (physique)
    Vitesse de déplacement réduite.

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET has an effect with the tag tag.​abl.​debuff.​damage_vulnerability
        >

    Perform the following actions:

    • Set movement speed to 25%
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Set movement speed to 50%