1. Pouvoirs
  2. flashpoint
  3. star_fortress
  4. boss
  5. solo_boss
  6. boss_droid
  7. atk_force_charge_multi_target

Frappe bondissante

forceCharge

Frappe bondissante

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forceCharge
Frappe bondissante
2
forceCharge
Frappe bondissante
3
forceCharge
Frappe bondissante
4
thrownÉjection – Au sol. Incapacité d'agir.
5
forceCharge
Frappe bondissante
  • [0s] [not displayed]
    forceChargeEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.boss.solo_boss.boss_droid.force_charge_multi_01_v2
    • Teleport To Target
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,11
      - Standard Health Percent Min = (float) 0,1
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Delay next ability by 1.75s (GCD)
  • [0s] [not displayed]
    forceChargeEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.star_fortress.boss.solo_boss.boss_droid.force_charge_multi_02_v2
    • Teleport To Target
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,11
      - Standard Health Percent Min = (float) 0,1
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Delay next ability by 1.5s (GCD)
  • [1.3s]
    thrownÉjection
    Au sol. Incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1,5, 33° pitch, 45° yaw
    • Stun the TARGET
  • [hidden] [6s]
    forceChargeEffect #5