Frappe bondissante
Frappe bondissante
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Métadonnées
Contained since: | Mise à jour 4.0.0 |
Global ID: | 16141072286380272242 |
Combat log ID: | 3681246534172672 |
FQN: | abl. |
Star Wars name: | Frappe bondissante |
Autres langues: | Leaping Strike Sprunghieb |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [2.5s]
Frappe bondissanteSlot: Other (not visible) Duration: 2.5s On death: Effect is removed Tick rate: 1.6s (1 ticks) # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2.5s
- Max Duration = (time) 2.5s - Set type to Other, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Target overrides: - [target override] Caster
Global ID: 16141069791006360684 FQN: abl. flashpoint. star_ fortress. boss. solo_ boss. boss_ droid. atk_ force_ charge_ multi_ target/5/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation
- 2
- When effect ticks the 1st time
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 50m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET does not have one effect from Frappe bondissante
Frappe bondissante
FQN: abl.flashpoint.star_fortress.boss.solo_boss.boss_droid.atk_force_charge_multi_target
- If TARGET has one effect from [utl_force_charge_multi_target_caster]
[utl_force_charge_multi_target_caster]
FQN: abl.flashpoint.star_fortress.boss.solo_boss.boss_droid.utl_force_charge_multi_target_caster
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141068691494738649 FQN: abl. flashpoint. star_ fortress. boss. solo_ boss. boss_ droid. atk_ force_ charge_ multi_ target/5/2 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
flashpoint. star_fortress. boss. solo_boss. boss_droid. force_charge_multi_01_v2 - Teleport To Target
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,11
- Standard Health Percent Min = (float) 0,1
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Melee - Add effect #4 to TARGET from CASTER, Combat Math Only
- Add effect #5 to TARGET from CASTER
- 2
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Delay next ability by 1.75s (GCD)
- [0s] [not displayed]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141067591983110282 FQN: abl. flashpoint. star_ fortress. boss. solo_ boss. boss_ droid. atk_ force_ charge_ multi_ target/5/3 - <
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
flashpoint. star_fortress. boss. solo_boss. boss_droid. force_charge_multi_02_v2 - Teleport To Target
- Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,11
- Standard Health Percent Min = (float) 0,1
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Melee - Add effect #4 to TARGET from CASTER, Combat Math Only
- Add effect #5 to TARGET from CASTER
- 2
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Delay next ability by 1.5s (GCD)
- [1.3s]
Éjection
Au sol. Incapacité d'agir.Slot: Debuff Duration: 1.3s On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.debuff. knockdown abl. debuff. physics Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1.3s
- Max Duration = (time) 1.3s
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141075288564501743 Combat log ID: 3681246534173042 FQN: abl. flashpoint. star_ fortress. boss. solo_ boss. boss_ droid. atk_ force_ charge_ multi_ target/5/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1,5, 33° pitch, 45° yaw
- Stun the TARGET
- [hidden] [6s]
Effect #5Slot: Other (not visible) Duration: 6s On death: Effect is removed # occurrences: 1 Initializers: - Set type to Other, cannot toggle off
- Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6s
- Max Duration = (time) 6s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141074189052871512 FQN: abl. flashpoint. star_ fortress. boss. solo_ boss. boss_ droid. atk_ force_ charge_ multi_ target/5/5