1. Pouvoirs
  2. exp
  3. seasons
  4. 01_dailies
  5. the_arena
  6. round_09
  7. boss_doom_droid
  8. missile_strike

Frappe de missiles

missileblastsalvo

Frappe de missiles

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
missileblastsalvo
Frappe de missiles
2
forcearmor
Frappe de missiles
3
missileblastsalvo
Frappe de missiles
4
heartriggerpatch
Frappe de missiles
5
missileblastsalvo
Frappe de missiles
6
missileblastsalvo
Frappe de missiles
7
missileblastsalvo
Frappe de missiles
8
1
stimpack
Frappe de missiles
9
missileblastsalvo
Frappe de missiles
10
missileblastsalvo
Frappe de missiles
11
missileblastsalvo
Frappe de missiles
12
hk51blindsideRenversement – Renversement par la frappe de missiles.
13
hk51blindsideRenversement – Renversement par la frappe de missiles.
14
hk51blindsideRenversement – Renversement par la frappe de missiles.
  • [hidden] [0s] [not displayed]
    missileblastsalvoEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [does not expire]
    forcearmorEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.01_dailies.the_arena.round_09.missile_strike_enter, dependent on calling effect
    • Immobilize and prevent rotation
    • Add effect #3 to TARGET from CASTER
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.exp.seasons.01_dailies.the_arena.round_09.missile_strike_exit, dependent on calling effect
  • [hidden] [0.1s]
    missileblastsalvoEffect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [12s]
    heartriggerpatchEffect #4

  • [hidden] [3s]
    missileblastsalvoEffect #5

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01_dailies.​the_arena.​round_09.​boss_doom_droid.​missile_strike_target
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
    • Add effect #9 to TARGET from CASTER
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [hidden] [3s]
    missileblastsalvoEffect #6

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01_dailies.​the_arena.​round_09.​boss_doom_droid.​missile_strike_focus
        AND
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01_dailies.​the_arena.​round_09.​boss_doom_droid.​missile_strike_target
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If hitpoints of CASTER > 66%
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
    • Add effect #9 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01_dailies.​the_arena.​round_09.​boss_doom_droid.​missile_strike_target
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If hitpoints of CASTER > 66%
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
    • Add effect #9 to TARGET from CASTER
  • 3
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01_dailies.​the_arena.​round_09.​boss_doom_droid.​missile_strike_focus
        AND
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01_dailies.​the_arena.​round_09.​boss_doom_droid.​missile_strike_target
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
    • Add effect #10 to TARGET from CASTER
  • 4
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01_dailies.​the_arena.​round_09.​boss_doom_droid.​missile_strike_target
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
    • Add effect #10 to TARGET from CASTER
  • 5
    • When effect expires

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [hidden] [3s]
    missileblastsalvoEffect #7

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01_dailies.​the_arena.​round_09.​boss_doom_droid.​missile_strike_focus
        AND
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01_dailies.​the_arena.​round_09.​boss_doom_droid.​missile_strike_target
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If hitpoints of CASTER > 66%
        AND
        • If no previous subeffect B met its conditions
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
    • Add effect #9 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01_dailies.​the_arena.​round_09.​boss_doom_droid.​missile_strike_target
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If hitpoints of CASTER > 66%
        AND
        • If no previous subeffect B met its conditions
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
    • Add effect #9 to TARGET from CASTER
  • 3
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01_dailies.​the_arena.​round_09.​boss_doom_droid.​missile_strike_focus
        AND
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01_dailies.​the_arena.​round_09.​boss_doom_droid.​missile_strike_target
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If hitpoints of CASTER > 33%
        AND
        • If no previous subeffect B met its conditions
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
    • Add effect #10 to TARGET from CASTER
  • 4
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01_dailies.​the_arena.​round_09.​boss_doom_droid.​missile_strike_target
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If hitpoints of CASTER > 33%
        AND
        • If no previous subeffect B met its conditions
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
    • Add effect #10 to TARGET from CASTER
  • 5
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01_dailies.​the_arena.​round_09.​boss_doom_droid.​missile_strike_focus
        AND
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01_dailies.​the_arena.​round_09.​boss_doom_droid.​missile_strike_target
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If no previous subeffect B met its conditions
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
    • Add effect #11 to TARGET from CASTER
  • 6
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01_dailies.​the_arena.​round_09.​boss_doom_droid.​missile_strike_target
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If no previous subeffect B met its conditions
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
    • Add effect #11 to TARGET from CASTER
  • [hidden] [4s]
    stimpackEffect #8

  • [hidden] [4s]
    missileblastsalvoEffect #9

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.01_dailies.the_arena.round_09.missile_strike_warning_small, dependent on calling effect
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.exp.seasons.01_dailies.the_arena.round_09.missile_strike_cast_small, dependent on calling effect
  • 3
    • When effect ticks the 3rd time

    Perform the following actions:

    • Play appearance epp.exp.seasons.01_dailies.the_arena.round_09.missile_strike_impact_small, dependent on calling effect
  • 4
    • When effect ticks the 3rd time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 4.5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #12 to TARGET from CASTER
  • [hidden] [4s]
    missileblastsalvoEffect #10

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.01_dailies.the_arena.round_09.missile_strike_warning_medium, dependent on calling effect
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.exp.seasons.01_dailies.the_arena.round_09.missile_strike_cast_medium, dependent on calling effect
  • 3
    • When effect ticks the 3rd time

    Perform the following actions:

    • Play appearance epp.exp.seasons.01_dailies.the_arena.round_09.missile_strike_impact_medium, dependent on calling effect
  • 4
    • When effect ticks the 3rd time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 8.5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #13 to TARGET from CASTER
  • [hidden] [4s]
    missileblastsalvoEffect #11

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.01_dailies.the_arena.round_09.missile_strike_warning_large, dependent on calling effect
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.exp.seasons.01_dailies.the_arena.round_09.missile_strike_cast_large, dependent on calling effect
  • 3
    • When effect ticks the 3rd time

    Perform the following actions:

    • Play appearance epp.exp.seasons.01_dailies.the_arena.round_09.missile_strike_impact_large, dependent on calling effect
  • 4
    • When effect ticks the 3rd time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 12.5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #14 to TARGET from CASTER
  • [1s]
    hk51blindsideRenversement
    Renversement par la frappe de missiles.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at ground target, immediately knockdown, momentum = 1,75, 50° pitch, 5° yaw
    • Damage
      - Damage Type = (int) 1
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,15
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
  • [2s]
    hk51blindsideRenversement
    Renversement par la frappe de missiles.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at ground target, immediately knockdown, momentum = 1,75, 50° pitch, 5° yaw
    • Damage
      - Damage Type = (int) 1
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,3
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
  • [3s]
    hk51blindsideRenversement
    Renversement par la frappe de missiles.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at ground target, immediately knockdown, momentum = 1,75, 50° pitch, 5° yaw
    • Damage
      - Damage Type = (int) 1
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,45
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET