1. Pouvoirs
  2. agent
  3. skill
  4. lethality
  5. lethal_strike

Frappe fatale

abl_ag_op_lethal_strike

Frappe fatale

Tend une embuscade à un ennemi, lui infligeant <<1[$d point/$d point/$d points]>> de dégâts cinétiques et <<3[$d point/$d point/$d points]>> de dégâts internes. En cas d'utilisation en mode furtif, inflige <<2[$d point/$d point/$d points]>> de dégâts cinétiques et <<4[$d point/$d point/$d points]>> de dégâts internes et confère un avantage tactique.

Remplace le poignard dans le dos.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.tutorial.agent.operative.lethality.4
  • apc.agent.operative.lethality
  • apc.test.cdurel.class_prototypes.age_smu.operative_lethality

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_ag_op_lethal_strike
Frappe fatale
2
abl_ag_op_lethal_strike
Frappe fatale
3
immobilizedImmobilisation (physique) – Incapacité de se déplacer.
4
abl_ag_op_lethal_strike
Frappe fatale
5
abl_ag_op_lethal_strike
Frappe fatale
6
movementSlowedRalentissement (physique) – Vitesse de déplacement réduite.
7
abl_ag_op_mordant_susceptibilityToxines augmentées – Chances de coup critique et multiplicateur de critique des effets réguliers augmentés.
8
thrownÉjection – Incapacité d'agir.
  • [0s] [not displayed]
    abl_ag_op_lethal_strikeEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​buff.​stealth

    Perform the following actions:

    • Play appearance epp.agent.lethal_strike.cast
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,151
      - Standard Health Percent Min = (float) 0,111
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,31
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.agent.lethal_strike.cast
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,177
      - Standard Health Percent Min = (float) 0,137
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,574
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Add effect #6 to TARGET from CASTER, Combat Math Only
    • Add effect #8 to TARGET from CASTER, Combat Math Only
  • [0s] [not displayed]
    abl_ag_op_lethal_strikeEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​buff.​stealth

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,122
      - Standard Health Percent Min = (float) 0,082
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,02
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,142
      - Standard Health Percent Min = (float) 0,102
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,22
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​buff.​stealth

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Dispel all effects from tags tag.​abl.​buff.​stealth
  • [0s] [not displayed]
    abl_ag_op_lethal_strikeEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Custom server-defined function
  • [3s]
    movementSlowedRalentissement (physique)
    Vitesse de déplacement réduite.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect