1. Pouvoirs
  2. companion
  3. unique
  4. mtx
  5. acklay
  6. tank
  7. aoe_pull_mk2

Grappin multiple

grapple

Grappin multiple

Lance un grappin multiple depuis le collier de votre créature dans un large cône en face d'elle, attirant les trois cibles les plus proches et générant une grande quantité d'animosité. Affecte uniquement les cibles qui sont au combat et ne sont pas à couvert ou ne disposent pas d'une immunité de boss.

Attributes

Conditions

Métadonnées

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
grapple
Grappin multiple
2
grapple
Grappin multiple
3
grapple
Grappin multiple
4
grapple
Grappin multiple
5
grapple
Grappin multiple
  • [hidden] [0s] [not displayed]
    grappleEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . companion . unique . mtx . acklay . tank . aoe_pull_anim
    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Add effect #5 to TARGET from TARGET
  • [hidden] [0s]
    grappleEffect #3

    • On Apply

    Perform the following actions:

    • Play appearance epp . companion . unique . mtx . acklay . tank . aoe_pull_fx
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 6
      - Travel Time = (time) 0s
    • When projectile completed travel and hit target

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 1.6
      - Standard Health Percent Min = (float) 1.6
    • Add effect #4 to TARGET from TARGET
  • [0s] [not displayed]
    grappleEffect #4

    • On Apply

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 0
  • [hidden] [1.5s]
    grappleEffect #5

    • On Apply

    Perform the following actions:

    • Immobilize but allow rotation